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[RMXP] Invisible Event

BMM_Archive · July 15, 2026

BMM_Archive
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMXP] Invisible Event
  • Original author: TheFlyingMarlin
  • Original date: June 6, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/rmxp-invisible-event.40871/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support

Summary

I'm starting a horror game in RMXP that involves a monster that chases the player between maps, much like Ao Oni. I have set up a series of events where the monster (currently represented by a placeholder known as "Shadowman") encounters the player in a room and proceeds to chase him into the main hallway. However, for some reason, the monster is invisible when it goes into the hallway. Attached are screenshots of the relevant events.  This common event records the player's coordinates, pretty straightforward. { "lightbox_close": "Close",

Archived First Post

I'm starting a horror game in RMXP that involves a monster that chases the player between maps, much like Ao Oni. I have set up a series of events where the monster (currently represented by a placeholder known as "Shadowman") encounters the player in a room and proceeds to chase him into the main hallway. However, for some reason, the monster is invisible when it goes into the hallway. Attached are screenshots of the relevant events. 

This common event records the player's coordinates, pretty straightforward. PlayerCoordinates.PNG

This common event acts as a buffer between when the player exits a door and when the monster is commanded to exit the door (for some odd reason, RMXP didn't pay attention to the "wait" command) Exit Door Common Event.PNG

This is an invisible off-screen event that tells the monster to exit the door ShadowManTransfer.PNG

This is the monster, which is off-screen until the above event is triggered.ShadowMan.PNG

This is the event that transfers the player from the hotel room where the monster is first encountered into the hallway.Transfer Event.PNG

Downloads / Referenced Files

RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.

  • Local mirror: 11156-bac5fdba9fad9b1584c59cb5944c9e3e.png
    SHA-256: 6d8911f8a1ecbd699aebeee19146983455cf522b9868c170c8fbcec70c6b7ef1
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/playercoordinates-png.21277/
  • Local mirror: 11157-9a36c6f3b975c80e206b59a0e658f0f0.png
    SHA-256: 64c6c5945b11f1b1d33736fc51b307c81e90e7f5fc50247a83944fac44d6a3bc
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/exit-door-common-event-png.21278/
  • Local mirror: 11159-5517285cb85f87fa904b546b2ebe4441.png
    SHA-256: e1b5e7c16c62f689b6de769f09467d38b582143aff51fb3f8454d94d4cd9f1e2
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/shadowmantransfer-png.21280/
  • Local mirror: 11158-488b012a2f1058dcf4b184574b5b9440.png
    SHA-256: b9c0bfb4baed59b6bb6e85f91c876b5bdabd9b4d8ebe1d10024cdad49c2c3e36
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/shadowman-png.21279/
  • Local mirror: 11160-ed651dbd1e192a030e3eed3d7a3efe26.png
    SHA-256: d6e4270160a9d1e411c418e6eda483144781d19f8d97ec2439cdda25c4968d2f
    Original attachment URL: https://forums.rpgmakerweb.com/attachments/transfer-event-png.21281/

Referenced Images / Attachments

PlayerCoordinates.PNG
PlayerCoordinates.PNG
Exit Door Common Event.PNG
Exit Door Common Event.PNG
ShadowManTransfer.PNG
ShadowManTransfer.PNG
ShadowMan.PNG
ShadowMan.PNG
Transfer Event.PNG
Transfer Event.PNG
Creator Claims / Removal

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