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[RMXP] Invisible Event

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMXP] Invisible Event
  • Original author: TheFlyingMarlin
  • Original date: June 6, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/rmxp-invisible-event.40871/
  • Source forum path: Game Development Engines > Legacy Engine Support > RPG Maker XP Support

Summary

I'm starting a horror game in RMXP that involves a monster that chases the player between maps, much like Ao Oni. I have set up a series of events where the monster (currently represented by a placeholder known as "Shadowman") encounters the player in a room and proceeds to chase him into the main hallway. However, for some reason, the monster is invisible when it goes into the hallway. Attached are screenshots of the relevant events.  This common event records the player's coordinates, pretty straightforward. { "lightbox_close": "Close",

Archived First Post

I'm starting a horror game in RMXP that involves a monster that chases the player between maps, much like Ao Oni. I have set up a series of events where the monster (currently represented by a placeholder known as "Shadowman") encounters the player in a room and proceeds to chase him into the main hallway. However, for some reason, the monster is invisible when it goes into the hallway. Attached are screenshots of the relevant events. 

This common event records the player's coordinates, pretty straightforward. Protected download

This common event acts as a buffer between when the player exits a door and when the monster is commanded to exit the door (for some odd reason, RMXP didn't pay attention to the "wait" command) Protected download

This is an invisible off-screen event that tells the monster to exit the door Protected download

This is the monster, which is off-screen until the above event is triggered.Protected download

This is the event that transfers the player from the hotel room where the monster is first encountered into the hallway.Protected download

Downloads / Referenced Files

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Referenced Images / Attachments

PlayerCoordinates.PNG
PlayerCoordinates.PNG
Exit Door Common Event.PNG
Exit Door Common Event.PNG
ShadowManTransfer.PNG
ShadowManTransfer.PNG
ShadowMan.PNG
ShadowMan.PNG
Transfer Event.PNG
Transfer Event.PNG
Creator Claims / Removal

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