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VXACESimple Escape penalty script (Throw money to run away)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Simple Escape penalty script (Throw money to run away)
  • Original author: Watulio
  • Original date: December 10, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/simple-escape-penalty-script-throw-money-to-run-away.52697/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Here's a simple script to get penalized money for escaping. The amount of money is equals to the addition of all the EXP given by each monster in a troop.  To change it #==============================================================================# # Simple Penalty for escape Script. (EXP for money)# #==============================================================================#==============================================================================# ■ Sprite_Battler#==============================================================================class Game_Unit #-------------------------------------------------------------------------- # * Calculate EXP #-------------------------------------------------------------------------- def exp return 1 if members.size == 0 members.inject(0) {|r, member| r += member.exp } endendmodule BattleManager #-------------------------------------------------------------------------- # * Create Escape Success Probability #-------------------------------------------------------------------------- def self.make_escape_ratio enemies_agi = $game_troop.exp @escape_ratio = enemies_agi end #-------------------------------------------------------------------------- # *...

Archived First Post

Here's a simple script to get penalized money for escaping. The amount of money is equals to the addition of all the EXP given by each monster in a troop. 

To change it

#==============================================================================# # Simple Penalty for escape Script. (EXP for money)# #==============================================================================#==============================================================================# ■ Sprite_Battler#==============================================================================class Game_Unit #-------------------------------------------------------------------------- # * Calculate EXP #-------------------------------------------------------------------------- def exp return 1 if members.size == 0 members.inject(0) {|r, member| r += member.exp } endendmodule BattleManager #-------------------------------------------------------------------------- # * Create Escape Success Probability #-------------------------------------------------------------------------- def self.make_escape_ratio enemies_agi = $game_troop.exp @escape_ratio = enemies_agi end #-------------------------------------------------------------------------- # * Escape Processing #-------------------------------------------------------------------------- def self.process_escape $game_message.add(sprintf(Vocab::EscapeStart, $game_party.name)) if @preemptive success = true text = "But then you remember you weren't seen by the enemy!" $game_message.add('\.' + text) text = "So you flee!" $game_message.add('\.' + text) else if $game_party.gold >= @escape_ratio text = "You throw " + @escape_ratio.to_s + " gold and flee." $game_message.add('\.' + text) $game_party.lose_gold(@escape_ratio) success = true else text = "But you don't have enough gold to distract the enemy." $game_message.add('\.' + text) end end if success Sound.play_escape wait_for_message process_abort else @escape_ratio *= 0.9 $game_party.clear_actions end return success endend Protected download

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Referenced Images / Attachments

escapepenaltyscript.png
escapepenaltyscript.png
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