Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Clone Events
- Original author: Shaz
- Original date: January 13, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/clone-events.89821/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
Clone Events 2018.01.13 by Shaz Introduction
Archived First Post
Clone Events
2018.01.13
by Shaz
Introduction
This plugin allows you to copy events from a base map onto the current map. It is NOT an event spawning plugin - it replaces a 'placeholder' event on the current map with a 'source' event from the cloned map. All event content except location and id are replaced.
How to use
Add plugin to your js/plugins folder - name must be Shaz_CloneEvents.js
Enable in plugin manager, and enter the map id where all the source events will be held into the plugin parameter.
Create your source events on the clone map with all the event pages and content required. Give it a unique name (no two events on this map should have the same name - one will overwrite the other if that happens).
Create your placeholder events on the game map. Put <clone:eventName> into the note box. eventName is the unique name of the event from the source map that you want to clone. This is the only thing you should do to the placeholder event.
When playing the game, when the map is loaded, the source event will be copied from the clone map and placed at the placeholder event's location.
Plugin
Download from pastebin
make sure to save it as Shaz_CloneEvents.js
Credit
- Shaz
Terms
- free for use in commercial games
Notes
2018.01.13
by Shaz
Introduction
This plugin allows you to copy events from a base map onto the current map. It is NOT an event spawning plugin - it replaces a 'placeholder' event on the current map with a 'source' event from the cloned map. All event content except location and id are replaced.
How to use
Add plugin to your js/plugins folder - name must be Shaz_CloneEvents.js
Enable in plugin manager, and enter the map id where all the source events will be held into the plugin parameter.
Create your source events on the clone map with all the event pages and content required. Give it a unique name (no two events on this map should have the same name - one will overwrite the other if that happens).
Create your placeholder events on the game map. Put <clone:eventName> into the note box. eventName is the unique name of the event from the source map that you want to clone. This is the only thing you should do to the placeholder event.
When playing the game, when the map is loaded, the source event will be copied from the clone map and placed at the placeholder event's location.
Plugin
Download from pastebin
make sure to save it as Shaz_CloneEvents.js
Credit
- Shaz
Terms
- free for use in commercial games
Notes
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit - Shaz Terms - free for use in commercial games
Creator Claims / Removal
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