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VXACEUnlimited Graphically Layered Maps

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Unlimited Graphically Layered Maps
  • Original author: PK8
  • Original date: May 20, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/unlimited-graphically-layered-maps.2065/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

"it's parallax mapping in scripting form" - EvilEagles ​ Unlimited Graphically Layered Maps Introduction

Archived First Post

"it's parallax mapping in scripting form" - EvilEagles


Unlimited Graphically Layered Maps

Introduction

This script allows users to add "additional graphical layers" onto various coordinates of certain maps, allowing them to create something closer to "parallax mapping" without having to use an external image editor.

Unfortunately/fortunately (depending on how you look at it), the data that's included with each tile such as priority, passability, terrain, and such doesn't get included here which means you might have to use the map editor as a way to design the base of your map.

Features

  • Place graphics such as tiles, pictures, text, tiles from other tilesets, and rects onto your maps!
  • They will scroll as if they were a part of your map. (Unless you change their scrolling formula.)
  • Change certain properties of each graphic you place such as their angle, blend type, bush depth, color, hue, mirror flag, opacity, tone, zoom, & z.
  • Provides an alternative to the well-known Parallax Mapping technique.

Screenshot

24pl506.png


Take a look at the bottles.


Script

Unlimited Graphically Layered Maps (RMVXA)

Instructions

Instructions on how to set your maps up is in the script's header.

Thanks

If it wasn't for me porting Woratana's Pictures script to RPG Maker XP and RPG Maker VX Ace, as well as Arevulopapo's Particle Engine over to RPG Maker VX and RPG Maker VX Ace, my old dream of somehow having "unlimited layers," and always hearing about a technique called "Parallax Mapping," I wouldn't have made this script. Thanks, community!

Author's Notes

Giving maps "unlimited layers" was something I always wanted to see someone scripted for RPG Maker XP when I was younger, but I was so far from capable of pulling that off. I kind of hate how I'm scripting this 7 years a little too late, but I hope someone enjoys it all the same.

This idea came about right after I was done porting Woratana's Picture Below Characters script to XP/Ace, making a script that allowed pictures to scroll along the map, porting Arevulopapo's Particle Engine to VX and Ace, and attempted to work on my own implementation of Ace's "Shadow Pen" for XP and VX.

License

Free to use for commercial and non-commercial purposes. Just credit me.

Features Mentioned

  • Place graphics such as tiles, pictures, text, tiles from other tilesets, and rects onto your maps!
  • They will scroll as if they were a part of your map. (Unless you change their scrolling formula.)
  • Change certain properties of each graphic you place such as their angle, blend type, bush depth, color, hue, mirror flag, opacity, tone, zoom, & z.
  • Provides an alternative to the well-known Parallax Mapping technique.

Downloads / Referenced Files

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License / Terms Note

License Free to use for commercial and non-commercial purposes. Just credit me.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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