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VXACEEncounter Restrictions

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Encounter Restrictions
  • Original author: Napoleon
  • Original date: January 15, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/encounter-restrictions.22364/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Restrict Encounters v1.00 Napoleon Introduction Gives you much more control about the amount of encounters per map and per troop type.

Archived First Post

Restrict Encounters v1.00
Napoleon


Introduction
Gives you much more control about the amount of encounters per map and per troop type.

Features

- Set how many times you can fight an enemy troop per map.

- Optional: set a maximum number of battles that can be fought for each map.

- Optional: escaping from battle can also count as a completed encounter.

- Notetags

- Encounters fought on the map can optionally be saved so that when you return to that map you do not have to fight the same battles all over again.

- Saving&Loading the game is supported.

- Script call to reset the encounters (either per map or global).

Screenshots
Can't screenshot this.

Demo & Script & Instructions & License & Credits
https://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip

Author Notes

I hope that I documented the script itself well enough. I'm not that good at explaining these things as there are some weird cases. For example: troops that are not included in the map notetag do not increment the global encounter-counter but are still restricted by it. (This is intended behavior)

Features Mentioned

  • Set how many times you can fight an enemy troop per map.
  • Optional: set a maximum number of battles that can be fought for each map.
  • Optional: escaping from battle can also count as a completed encounter.
  • Notetags
  • Encounters fought on the map can optionally be saved so that when you return to that map you do not have to fight the same battles all over again.
  • Saving&Loading the game is supported.
  • Script call to reset the encounters (either per map or global).

Downloads / Referenced Files

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License / Terms Note

Demo & Script & Instructions & License & Credits https://www.dropbox.com/s/jm92rbqb5eadryr/Napoleons%20Master%20Demo.zip Author Notes I hope that I documented the script itself well enough. I'm not that good at explaining these things as there are some weird cases. For example: troops that are not included in the map notetag do not increment the global encounter-counter but are still restricted by it. (This is intended behavior)

Creator Claims / Removal

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