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VXACEBattler Attack Manager

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Battler Attack Manager
  • Original author: Selchar
  • Original date: December 16, 2013
  • Source thread: https://forums.rpgmakerweb.com/threads/battler-attack-manager.21020/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

Battler Attack Manager: 1.01 Selchar Introduction This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.

Archived First Post

Battler Attack Manager: 1.01


Selchar


Introduction


This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.


Features


- Allows easier control of Actor attacks, for use in other scripts. Shouldn't do anything on it's own


How to Use


Place this script below ▼ Materials and above ▼ Main. Also make sure it is below any scripts that overwrite the Scene_Battle method Use_Item(such as battle engine symphony).


Script
Click Here


Scripts that use this:

Actor/Class/Weapon Skills

State Skills

Weapon Skill Unleash

Actor Desperation Attack

Enemy Desperation Attack


FAQ


Q: Are there any compatibility issues?


A: This script must be placed below Battle Engine Symphony or any script that overwrites the Scene_Battle method Use_Item. Other than that I am unaware of any.


Q: What are the terms of use?


A: Anything goes, Commercial and non-commercial, credit is appreciated of course.


Credit and Thanks


- Selchar

Features Mentioned

  • Allows easier control of Actor attacks, for use in other scripts. Shouldn't do anything on it's own

Downloads / Referenced Files

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License / Terms Note

Q: What are the terms of use? A: Anything goes, Commercial and non-commercial, credit is appreciated of course. Credit and Thanks - Selchar

Creator Claims / Removal

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