Original Source
- Original title: Battler Attack Manager
- Original author: Selchar
- Original date: December 16, 2013
- Source thread: https://forums.rpgmakerweb.com/threads/battler-attack-manager.21020/
- Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)
Summary
Battler Attack Manager: 1.01 Selchar Introduction This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.
Archived First Post
Selchar
Introduction
This script is the base for controlling what skill ID's actor's will use for their attacks, such as making it easier to implement actor/class/weapon specific attacks, or something slightly more complicated like weapon unleashes/desperation attacks such as the example scripts I have given.
Features
- Allows easier control of Actor attacks, for use in other scripts. Shouldn't do anything on it's own
How to Use
Place this script below ▼ Materials and above ▼ Main. Also make sure it is below any scripts that overwrite the Scene_Battle method Use_Item(such as battle engine symphony).
Script
Click Here
Scripts that use this:
Actor/Class/Weapon Skills
State Skills
Weapon Skill Unleash
Actor Desperation Attack
Enemy Desperation Attack
FAQ
Q: Are there any compatibility issues?
A: This script must be placed below Battle Engine Symphony or any script that overwrites the Scene_Battle method Use_Item. Other than that I am unaware of any.
Q: What are the terms of use?
A: Anything goes, Commercial and non-commercial, credit is appreciated of course.
Credit and Thanks
- Selchar
Features Mentioned
- Allows easier control of Actor attacks, for use in other scripts. Shouldn't do anything on it's own
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Q: What are the terms of use? A: Anything goes, Commercial and non-commercial, credit is appreciated of course. Credit and Thanks - Selchar
Creator Claims / Removal
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