public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: RGSS3-MACL
  • Original author: IceDragon
  • Original date: June 4, 2012
  • Source thread: https://forums.rpgmakerweb.com/threads/rgss3-macl.2334/
  • Source forum path: Game Development Engines > Ruby Game System (RGSS) Scripts > RGSS3 Scripts (RMVX Ace)

Summary

RGSS3 MACL Version: 0x10001 ​ Introduction MACL stands for Method and Class Library

Archived First Post

RGSS3 MACL Version: 0x10001


Introduction

MACL stands for Method and Class Library

This script is not meant for usage by regular members and serves as a library for scripters

So finally got around to making this topic, and only for one reason and I'll be honest);

I'm about to start releasing scripts using the RGSS3-MACL.

The idea for this MACL was originally brought up in the IRC by yours truly, Jet and Sail thought it would be a great idea to start a SDK, after some intense discussion and debating, it was decided that the SDK be renamed and redone as a MACL.

Now progress on the MACL has been rather slow, since I have school, Jet has school, and Sail probably has school...

In the end, I've manned up and implemented many of the things you'll see in the MACL.

Now there are plenty of evil lurking bugs and undocumented functions in the code, and some un-included files.

There is still much work to be done.

Oh also ignore the unorthodox version number.

Installation

Place above all scripts but below Main

Code/Download

The MACL is assembled using Skinj (found in src/build_tools/)

Re-distributable Script (open with text editor and copy to project)

[.rb]RGSS3MACL

For best viewing experience, use sublime text 2

Source Code

[Git]RGSS3-MACL

Notes

To Users

You do not have to learn what the MACL does, simply follow the installation guide.

To Developers

Documentation is still in progress, simply browse over the source code for now,

read to understand the code (if you can D.

A few demos/samples are provided in the Git

Bug Reports/Support

If you have any bug reports or suggestions for the MACL.

Post here or come chat with us (me) on the IRC at irc.synirc.net #RGSS3MaCL

Team/Contributors

Forgive me, but most of the code in the MACL was rewritten by me ;-; for various reasons.

But here is the list of all the contributors I've remember thus far:

Sailerius (I hope I spelt your name right :x, for pushing the idea up)

PK8 (My right hand man/bro/compadre)

Archeia (No code, but ideas )

FenixFyreX (Note folder, attempted .so require, still have to give you creds bro)

CaptainJet (Tween, and some minor code)

Lemony (for the Note folder implementation idea, though I wrote another one)

Pongors (reported a few bugs and mistakes in the code)

Rafael_Sol_Maker (For interest in the MACL, and Note Folder suggestions)

Credits

I do not take 100% credit for the code found in the MACL

Remeber to credit everyone mentioned in the Team/Contributors. D: Yup its a lot of

typing for you, have fun .

Final Notes

Cookies~

┌┬────────────────────────────────────────────────────────────────────────┬┐

╘╛ ● End of Post ● ╘╛

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credits I do not take 100% credit for the code found in the MACL Remeber to credit everyone mentioned in the Team/Contributors. D: Yup its a lot of typing for you, have fun .

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rgss3macl#rgss3#script-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar