Anti Fail?
BMM_Archive · July 15, 2026
Original Source
- Original title: Anti Fail?
- Original author: TriceratopsX
- Original date: June 14, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/anti-fail.63575/
- Source forum path: Game Development Engines > Activation Issues
Summary
Note I'm using RPG Maker MV Alright I'm gonna cut to the chase. In my game I'm using Moghunters Chain Actions plugin to sorta replicate the stage attack system found in an old DBZ game for the Gameboy and it works great, my problem is that in order to get it to function how I want I have to have an attack that does nothing chain to the actual attack. Ex {
Archived First Post
Alright I'm gonna cut to the chase. In my game I'm using Moghunters Chain Actions plugin to sorta replicate the stage attack system found in an old DBZ game for the Gameboy and it works great, my problem is that in order to get it to function how I want I have to have an attack that does nothing chain to the actual attack.
Ex

My problem then is that when the player uses the attack, because the first part does nothing the game says that the attack has no effect on the enemy.
Ex 2.

Needless to say this causes some confusion when playing. So is there anyway to get rid of the "There was no effect" on certain skills? I know of Yanfly's Anti Fail plugin but for the past few days dropbox has had his account's links disabled (Temporarily) or I'd use that. Is there any other way to get rid of this, or am I stuck with this until dropbox stops being a pain?
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