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MZ Random Treasures (Version 1.0)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Random Treasures (Version 1.0)
  • Original author: totalwarANGEL
  • Original date: March 1, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/random-treasures-version-1-0.133969/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Hello there! After lurking around here, I've decided to post something. I am working on a game for quit some time and maybe never finish it *lol*. While developing I wrote some plugins for myself. This one here is the first I thought maybe someone else could need that. I searched the forum but found nothing with "random" in the title so I think there isn't anything like that out there. But man's bound to make mistakes so I am sorry if I overlooked someone.

Archived First Post

Hello there!

After lurking around here, I've decided to post something.
I am working on a game for quit some time and maybe never finish it *lol*. While developing I wrote some plugins for myself. This one here is the first I thought maybe someone else could need that.

I searched the forum but found nothing with "random" in the title so I think there isn't anything like that out there. But man's bound to make mistakes so I am sorry if I overlooked someone.


As you can tell from the headline, I wrote a plugin for random treasures.
Link: Random Treasures

Terms of Use:
1. You are free to use this however you please. You don't even have to credit me because there is propably something better out there.

In short: You can define up to 5 levels of rarity for items, armors and weapons and put those "treasures" in the respective lists. Each higher level is less likely to be selected (a propability of 1/2n+1 to be precise). If you don't want rarity just put everything in the first list. Addidionaly random money can be put into the chest. The command will also take care of displaying an configurable information message about what has been found.

You can make use of the plugin commands in chests (or anywhere else plugins can be called).
See the comments in the file for more information.
The plugin should be compatible to everything because it doesn't overwrite anything. It just adds.

If you like it, you're welcome. If not... also ok for me.

Downloads / Referenced Files

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License / Terms Note

Terms of Use: 1. You are free to use this however you please. You don't even have to credit me because there is propably something better out there. In short: You can define up to 5 levels of rarity for items, armors and weapons and put those "treasures" in the respective lists. Each higher level is less likely to be selected (a propability of 1/2n+1 to be precise). If you don't want rarity just put everything in the first list....

Creator Claims / Removal

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#039#rpg-maker-archive#js-development

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