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MZ CommandInput/Window_TextInput

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ CommandInput/Window_TextInput
  • Original author: darkkitten
  • Original date: August 25, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/commandinput-window_textinput.125996/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

I created this script for MV awhile back, it allows you to open an input window and save it to a variable, check against a variable, or whatever you wanted, There's still a lot of work on this version, but its mostly in place and it works for now. Changelog: Spoiler 2.0.0

Archived First Post

I created this script for MV awhile back, it allows you to open an input window and save it to a variable, check against a variable, or whatever you wanted, There's still a lot of work on this version, but its mostly in place and it works for now.

Changelog:
2.0.0
I went with 2.x because 1.x was for MV, this is the inital commit for MZ

2.0.1
Began working on fixing Text alignment, and underline spacing

2.0.2
Shortly after I release 2.0.1 I found the fix for the Underline and Text alignment!

Images:
Protected download

Protected download

Protected download

Download the script here

Make sure whatever image you use ClipComputer.png or whatever is in your img/pictures folder.

Downloads / Referenced Files

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Referenced Images / Attachments

InputWindow.png
InputWindow.png
PluginCommand.png
PluginCommand.png
NewAlignment.png
NewAlignment.png
Creator Claims / Removal

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#039#rpg-maker-archive#js-development

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