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Bug in Fightingscript?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Bug in Fightingscript?
  • Original author: Sirina
  • Original date: January 30, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/bug-in-fightingscript.55990/
  • Source forum path: Game Development Engines > Activation Issues

Summary

Hi there, i got a problem, im getting the RPG Maker MV on the 15th. till that time, i tried out the Trial Version .  Now there a thing i like to ask: first: cant really change the % by atk. like hops up to 1000% - 9990% but like 14% the systems crashes.. already fixed?

Archived First Post

Hi there,


i got a problem, im getting the RPG Maker MV on the 15th. till that time, i tried out the Trial Version . 


Now there a thing i like to ask:


first: cant really change the % by atk. like hops up to 1000% - 9990% but like 14% the systems crashes.. already fixed?


and a second thing i like to ask.. is the fightingscript buggy? or just in the Trial Version ?


Monster got atp: 12 deff 12  the aothers set on 1 or 2( formula for the atk itself a.at a.atk * 4 - b.def * 2) my Hero got def right now from 22 make up for damage without counting 25% +/-  My hero is getting hit with 1029 ... 


am i doing something wrong?? if i go with the atp of the monster under 8 he does 0 damage..


now im triying to figure out if this is a bug only in trial version or then in the normal version to.


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