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Original Source
- Original title: Choice Help Window
- Original author: DreamX
- Original date: April 1, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/choice-help-window.59756/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
Choice Help Window By DreamX Introduction/Features With comments, you can specify the help, message text and face when you select a choice (before confirming).
Archived First Post
Choice Help Window
By DreamX
Introduction/Features
With comments, you can specify the help, message text and face when you select a choice (before confirming).
How To Use
Right click the script link and save as a .js file.
Insert comments right after the "when" part in a show choices event command.
Insert a comment beginning with ChoiceHelp to set the help text for the
choice.
Example: ChoiceHelp Choosing this choice will make you lose 200 gold.
Insert a comment beginning with ChoiceMessage to set the message text for
the choice. You must have an active message window at the time of the choice
to use this. An empty message window will suffice.
Example: ChoiceMessage I'll never succumb to darkness!
Insert a comment beginning with ChoiceFace to set the face for the choice.
It should be in this format: FaceFileName FaceIndex
Example: ChoiceFace Actor1 2
OR you can just specify the index, and it'll just use the face file name
from the active message window.
You must have an active message window with a face at the time of the choice
to use this. An empty message window will suffice, as long as it has a face.
View attachment 35116
View attachment 35117
Script
Known Issues/Future Updates
No bugs known yet.
Compatibility
Seems to be compatible with Yanfly's Message Core and Yanfly's Extended Message Pack for it, including with the expanded amount of choices. Remember to use <br> to perform a line break. Set under Yanfly plugins in general (and probably any other plugin that modifies choices/messages).
Credits
DreamX
Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
By DreamX
Introduction/Features
With comments, you can specify the help, message text and face when you select a choice (before confirming).
How To Use
Right click the script link and save as a .js file.
Insert comments right after the "when" part in a show choices event command.
Insert a comment beginning with ChoiceHelp to set the help text for the
choice.
Example: ChoiceHelp Choosing this choice will make you lose 200 gold.
Insert a comment beginning with ChoiceMessage to set the message text for
the choice. You must have an active message window at the time of the choice
to use this. An empty message window will suffice.
Example: ChoiceMessage I'll never succumb to darkness!
Insert a comment beginning with ChoiceFace to set the face for the choice.
It should be in this format: FaceFileName FaceIndex
Example: ChoiceFace Actor1 2
OR you can just specify the index, and it'll just use the face file name
from the active message window.
You must have an active message window with a face at the time of the choice
to use this. An empty message window will suffice, as long as it has a face.
View attachment 35116
View attachment 35117
Script
Known Issues/Future Updates
No bugs known yet.
Compatibility
Seems to be compatible with Yanfly's Message Core and Yanfly's Extended Message Pack for it, including with the expanded amount of choices. Remember to use <br> to perform a line break. Set under Yanfly plugins in general (and probably any other plugin that modifies choices/messages).
Credits
DreamX
Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
Downloads / Referenced Files
Log in to download
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credits DreamX Terms of Use Free to use and modify for commercial and noncommercial games, with credit.
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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