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[RPG VX Ace] Start menu options?

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RPG VX Ace] Start menu options?
  • Original author: Xezsha
  • Original date: July 3, 2014
  • Source thread: https://forums.rpgmakerweb.com/threads/rpg-vx-ace-start-menu-options.29420/
  • Source forum path: Game Development Engines > Activation Issues

Summary

Hi! I've been working on this project of mine in RPG Maker VX Ace, and here's my question. See that start menu? Most of that stuff is irrelevant to my game. I won't be using a battling system at all as it stands right now, but equipment and status are completely useless. As for items go, I only need Key Items, the Items, Weapons and Armours category is a complete waste of space and makes the user do extra scrolling. So my question is simple, how do I get rid...

Archived First Post

Hi! I've been working on this project of mine in RPG Maker VX Ace, and here's my question. See that start menu? Most of that stuff is irrelevant to my game. I won't be using a battling system at all as it stands right now, but equipment and status are completely useless. As for items go, I only need Key Items, the Items, Weapons and Armours category is a complete waste of space and makes the user do extra scrolling. So my question is simple, how do I get rid of the uneeded options?

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startmenu.png
startmenu.png
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