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Big Sprite Movement/Collision/Trigger Fix alpha

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Big Sprite Movement/Collision/Trigger Fix alpha
  • Original author: dahlys
  • Original date: October 16, 2017
  • Source thread: https://forums.rpgmakerweb.com/threads/big-sprite-movement-collision-trigger-fix-alpha.85798/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

I am using big sprites and wish to fix the movement, collision, and trigger problem. I tried Estriole's plugin but there seemed to be problems when 2 large events collided. This is the current version. Current Features: Set vehicle size in plugin parameters.

Archived First Post

I am using big sprites and wish to fix the movement, collision, and trigger problem. I tried Estriole's plugin but there seemed to be problems when 2 large events collided.

This is the current version.

Current Features:
  • Set vehicle size in plugin parameters.
  • Run comment commands to make player big.
  • Use notetags and comments to make event size match the sprite.
  • When the event moves and turns around, the size will be adjusted accordingly. If a part of the large event hit the map edges/impassable tiles/characters and cannot move/turn, it will not move/turn. So far turning, move straight, move diagonally, jump, set location, and swap have been adjusted.
  • Player only has to be in contact with any solid part of the large event to trigger it.
  • Big events can be any shape and size.
Please give me feedback on the big sprite plugin!

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