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AitorEngine- Grid Inventory System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: AitorEngine- Grid Inventory System
  • Original author: takashi1kun
  • Original date: September 25, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/aitorengine-grid-inventory-system.68835/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

UPDATE: { "lightbox_close": "Close", "lightbox_next": "Next",

Archived First Post

UPDATE:







Protected download


Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it


Features(on relase):
-Grid Inventory
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that actor
-You can drag equipment to an actor to equip it
-Buttons to acces to other menus, this grid menu is supposed to replace the main menu
Logical structure of the inventory:

Protected download



Update: video

UPDATE 27-9-2016:

Features Mentioned

  • Grid Inventory
  • A very Useful scene whit inventory, equipment, actors state
  • You can drag consumable items to actors to use on that actor
  • You can drag equipment to an actor to equip it
  • Buttons to acces to other menus, this grid menu is supposed to replace the main menu
  • Logical structure of the inventory:
  • Click to expand...
  • Update: video
  • UPDATE 27-9-2016:

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Referenced Images / Attachments

Game_2016-09-25_21-39-24.png
Game_2016-09-25_21-39-24.png
Game_2016-09-26_11-57-06.png
Game_2016-09-26_11-57-06.png
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#rpg-maker-archive#js-development

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