Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: AitorEngine- Grid Inventory System
- Original author: takashi1kun
- Original date: September 25, 2016
- Source thread: https://forums.rpgmakerweb.com/threads/aitorengine-grid-inventory-system.68835/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
UPDATE: { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
UPDATE:
Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it
Features(on relase):
-Grid Inventory
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that actor
-You can drag equipment to an actor to equip it
-Buttons to acces to other menus, this grid menu is supposed to replace the main menu
Logical structure of the inventory:
Update: video
Protected download
Still too WIP to provide js plugin to test, sorry
Sorry for my bad english, not used to write not programming things in it
Features(on relase):
-Grid Inventory
-A very Useful scene whit inventory, equipment, actors state
-You can drag consumable items to actors to use on that actor
-You can drag equipment to an actor to equip it
-Buttons to acces to other menus, this grid menu is supposed to replace the main menu
Logical structure of the inventory:
Protected download
Update: video
UPDATE 27-9-2016:
Features Mentioned
- Grid Inventory
- A very Useful scene whit inventory, equipment, actors state
- You can drag consumable items to actors to use on that actor
- You can drag equipment to an actor to equip it
- Buttons to acces to other menus, this grid menu is supposed to replace the main menu
- Logical structure of the inventory:
- Click to expand...
- Update: video
- UPDATE 27-9-2016:
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