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Original Source

  • Original title: DK Custom Vehicles
  • Original author: DK
  • Original date: June 12, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/dk-custom-vehicles.63461/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Title: Custom Vehicles Version: 0.9 beta Author: DK Supported languages: Russian, English

Archived First Post

Title: Custom Vehicles


Version: 0.9 beta


Author: DK


Supported languages: Russian, English


Description: Adds ground vehicles


Instruction:


Open the DK_Custom_Vehicles.js and customize vehicles within the field "Plugin settings"


Plugin commands:
1. Change Vehicle BGM
ChangeVehicleBGM [TYPE] [NAME] [VOLUME] [PITCH] [PAN]
TYPE - Vehicle type
NAME - BGM name
VOLUME - Volume
PITCH - Pitch
PAN - Panorama
Example: ChangeVehicleBGM bike Ship1 100 100 0



2. Set Vehicle Location
SetVehicleLocation [TYPE] [MAP ID] [X] [Y]
TYPE - Vehicle type
MAP ID - Map id
X - The X coordinate
Y - The Y coordinate
Example: SetVehicleLocation bike 2 1 1



3. Change Vehicle Image
ChangeVehicleImage [TYPE] [NAME] [INDEX]
TYPE - Vehicle type
NAME - Image name
INDEX - Image index
Example: ChangeVehicleImage car Vehicle 0



4. Set Vehicle Speed
SetVehicleMoveSpeed [TYPE] [SPEED]
TYPE - Vehicle type
SPEED - Speed
Example: SetVehicleMoveSpeed car 4



P.S. Please help me find the errors and improve the plugin. I am waiting for your suggestions for new features


Download: View attachment DK_Custom_Vehicles.js

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