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[Developing] NFileOps.js

BMM Archive · July 15, 2026

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Original Source

  • Original title: [Developing] NFileOps.js
  • Original author: Nomid
  • Original date: February 15, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/developing-nfileops-js.56958/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

I'm happy to show you my first plugin! NFileOps.js ​ DESCRIPTION The title says it all: this plugin allows you to work with files, using the web API, Managed Storage and native modules*** to work synch- and asynchronously!

Archived First Post

I'm happy to show you my first plugin!


NFileOps.js




DESCRIPTION


The title says it all: this plugin allows you to work with files, using the web API, Managed Storage and native modules*** to work synch- and asynchronously!


This plugin supports UNIX systems *** and download of files, it can also execute an external application***!
The weight of this library is around 50Kb.


Download: http://forums.rpgmakerweb.com/index.php?/topic/56956-manage-files-with-nfileopsjs/


DOCUMENTATION is found in the file, and you can download the new HTML version as attachment.
Italian version can be found here with exampleshttp://www.rpg2s.net/forum/index.php/topic/20455-nfileopsjs-opera-con-il-file-system/


Thank you for using my plugin, report me any bug / features!


*** = Locally deployed games only. I didn't check for mobile versions. If you try to run methods that rely on Node.JS with a non-NW platform, an Exception is thrown.


TODO list in next updates:

  • Add in the asynchronous callbacks a status to inform about the operations.
  • Mobile access to local storage



NEWS: added FileOps.VirtualGetStorageSpaceLeft() and fixed some bugs; updated documentation.

View attachment NFileOps.html

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