MZMZ [MV&MZ] Action Hotbar (bind items, skills, weapons, armors, common events)
BMM Archive · July 15, 2026
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MZ [MV&MZ] Action Hotbar (bind items, skills, weapons, armors, common events)
- Original author: Aerosys
- Original date: April 3, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/mv-mz-action-hotbar-bind-items-skills-weapons-armors-common-events.183127/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
This plugin was designed to suit well with both action games, where you need instant access to many skills and items, and cozy games, where you have a large set of different tools. { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
This plugin was designed to suit well with both action games, where you need instant access to many skills and items, and cozy games, where you have a large set of different tools.
Features
The hotbar displays the player’s possession of this item.
Cooldowns
Cooldowns can be bound to items, skills, and common events.
Note: Cooldowns function only on the hotbar. They do not prevent the player from entering the pause menu. You will need to block that with something else.
Hotbar Menu
If enabled, the player may decide which items, weapons, and skills they want bind using a new menu:
Note: The menu can display bound Common Events, but it doesn't allow to manage them. Use non-consumable Items or Skills to call Common Events instead.
Instructions
https://aerosys.blog/action-hotbar
Download
(right-click, save as..., KEEP FILENAME!)
https://downloads.aerosys.blog/plugins/MK_Hotbar.js
https://downloads.aerosys.blog/plugins/MK_HotbarMenu.js
Features
- Easily bind items, skills, weapons, armors, and common events to the hotbar!
- Cooldowns
- Mouse&Keyboard support, making your cozy game easily playable on tablets
- Bind any key, not just 1-9 numbers, but also letters and special keys are allowed
Item
Works best with healing items or items that call a common event. The hotbar checks whether the item is usable right now, e.g., a healing potion cannot be consumed when your hero is fully healed anyway.The hotbar displays the player’s possession of this item.
Skill
Works best with healing skills or skills that call a common event.Weapon&Armor
When binding an equipable item to the hotbar, the actor instantly equips it unless the item is incompatible.Cooldowns
Cooldowns can be bound to items, skills, and common events.
Note: Cooldowns function only on the hotbar. They do not prevent the player from entering the pause menu. You will need to block that with something else.
Hotbar Menu
If enabled, the player may decide which items, weapons, and skills they want bind using a new menu:
Note: The menu can display bound Common Events, but it doesn't allow to manage them. Use non-consumable Items or Skills to call Common Events instead.
Instructions
https://aerosys.blog/action-hotbar
Download
(right-click, save as..., KEEP FILENAME!)
https://downloads.aerosys.blog/plugins/MK_Hotbar.js
https://downloads.aerosys.blog/plugins/MK_HotbarMenu.js
Features Mentioned
- Easily bind items, skills, weapons, armors, and common events to the hotbar!
- Cooldowns
- Mouse&Keyboard support, making your cozy game easily playable on tablets
- Bind any key, not just 1-9 numbers, but also letters and special keys are allowed
- ItemWorks best with healing items or items that call a common event. The hotbar checks whether the item is usable right now, e.g., a healing potion cannot be consumed when your hero is fully healed anyway.
- The hotbar displays the player’s possession of this item.
- SkillWorks best with healing skills or skills that call a common event.
- Weapon&ArmorWhen binding an equipable item to the hotbar, the actor instantly equips it unless the item is incompatible.
- Cooldowns can be bound to items, skills, and common events.
- Note: Cooldowns function only on the hotbar. They do not prevent the player from entering the pause menu. You will need to block that with something else.
- Hotbar Menu
- If enabled, the player may decide which items, weapons, and skills they want bind using a new menu:
- Note: The menu can display bound Common Events, but it doesn't allow to manage them. Use non-consumable Items or Skills to call Common Events instead.
Downloads / Referenced Files
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Log in to downloadCreator Claims / Removal
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