MVHPDS Jump Plugin
BMM_Archive · July 15, 2026
Original Source
- Original title: HPDS Jump Plugin
- Original author: High Plains Design Studio
- Original date: September 8, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/hpds-jump-plugin.99878/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)
Summary
HPDS Jump Plugin v1.0.0 Michael Hernandez @highplainsdesignstudio Introduction The HPDS Jump Plugin allows the game player to jump when pressing the "ok" button. The player jumps in the direction that they are facing if they are able to jump.
Archived First Post
Michael Hernandez @highplainsdesignstudio
Introduction
The HPDS Jump Plugin allows the game player to jump when pressing the "ok" button. The player jumps in the direction that they are facing if they are able to jump.
Get Plugin
Master Plugin List
github
HPDS Plugin Page
Demo Video
Features
The plugin user can set how many tiles the player will jump. There are also two sound effects: 1 for the jump and 1 for if the jump can not be completed. The player can still play events using the "ok" button and the jump is not processed.
How to Use
The plugin runs out of the box with no extra setup. The default jump is 3 tiles. The plugin user can change the distance of the jump, the sound effects, and the sound effects volume, pitch, and pan.
The player jumps by pressing the "ok" button. This includes the enter and spacebar among others. The plugin does NOT support touch input yet.
Credit
- Michael Hernandez High Plains Design Studio
- Contact admin@highplainsdesignstudio.com
Author's Notes
Hi. I made a plugin that let's the player jump in the direction that they're facing. Right now, only the "ok" button is supported. When the "ok" button is pressed, the user jumps if they are able to.
Please, let me know what you think or any bugs that you may find. Thank you for your time.
Features Mentioned
- The plugin user can set how many tiles the player will jump. There are also two sound effects: 1 for the jump and 1 for if the jump can not be completed. The player can still play events using the "ok" button and the jump is not processed.
Downloads / Referenced Files
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- Source: github
License / Terms Note
Credit - Michael Hernandez High Plains Design Studio - Contact admin@highplainsdesignstudio.com Author's Notes
Creator Claims / Removal
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