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Original Source

  • Original title: TSR_MapJump
  • Original author: TSR
  • Original date: November 12, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/tsr_mapjump.162866/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

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Archived First Post

MapJumpBanner.png

Author
TSR
download
TSR_MapJump
This plugin provide a pseudo-action Jump and Fall system for your RPG games.


How to use:
Use the (OK) button to make the player jump at anytime. You cannot jump if the player is facing an interactable event.
Activating the event will takes priority over jumping.

-Simply pressing (OK) will make the player jump in place.

-Pressing (OK) while moving will make the player jump 2 tiles
in the direction it's facing.

-Pressing (OK) while moving and holding the (DASH) button will
make the player jump 3 tiles in the direction it's facing.

See the plugin instructions for further details, but I strongly recommand to play with the demo project provided with the plugin to get in touch with its main functionalities.

Code:
 * =====================================================================================
 * == About this Plugin ================================================================
 * =====================================================================================
 * This plugin provide a jump and fall system for your game.
 *
 * The instructions bellow only gives a quick overview of the
 * plugin fonctionnalities. I strongly advise to play a bit with
 * the demo project to get in touch with its mechanics.
 *
 *     *This system is tile-based. It's not intended to be used to
 *      make an action/platformer game. But simply to add some spice
 *      to your rpg games for exploration, puzzles and secrets.
 *     
 *     *The 'action' nature of this jump system make it hardly
 *      compatible with visible followers as they will jump all
 *      over the place, trying to follow the lead of the player.
 *
 *   
 *    *** Important note ***
 *     The plugin need the image file Shadow3.png to be present
 *     in the /img/system folder of your project. The file can
 *     be found in the /img/system folder of the demo project.
 *    **********************
 *
 *
 * How to use:
 * ===========
 * Use the (OK) button to make the player jump at anytime.
 * You cannot jump if the player is facing an interactable event.
 * Activating the event will takes priority over jumping.
 *
 *   -Simply pressing (OK) will make the player jump in place.
 *
 *   -Pressing (OK) while moving will make the player jump 2 tiles
 *    in the direction it's facing.
 *
 *   -Pressing (OK) while moving and holding the (DASH) button will
 *    make the player jump 3 tiles in the direction it's facing.
 *
 * You cannot jump in or through impassable tiles nor map edge.
 * But it's possible to leap over some impassable tiles that have
 * been marked accordingly.
 *
 *
 * Overleap
 * ========
 * By performing a 'dash jump', you can leap over single impassable
 * tiles that have the 'overleap tag'. You cannot jump over an over-
 * leap tile if you're directly adjacent to it. You must be one tile
 * away to effectively leap over something.
 *
 *
 * MAP NOTETAG:
 *              <OVERLEAP REGION: x, y, z>
 *
 *      Use this notetag to identity map region Id that can be jumped
 *      over. You can put these region Ids on scenery parts such as
 *      bushes, barrels, crates and fences.
 *
 *      Example 1: <OVERLEAP REGION: 1>
 *
 *                  A map with this notetag will allow the player
 *                  to jump over single tiles mark by region 1.
 *
 *      Example 2: <OVERLEAP REGIONS: 1, 2>
 *
 *                  A map with this notetag will allow the player to
 *                  jump over single tiles mark by regions 1 and 2.
 *                  Usually, a single region Id should be enough, but
 *                  you can assign as many region Ids as you need.
 *
 *
 * EVENT COMMENT TAG:
 *
 *             <OVERLEAP EVENT>
 *                 
 *       Use this event comment tag to allow the player to jump over
 *       the event when the page having the comment tag is active.
 *       With correct timing, you can even leap over moving events
 *       such as NPCs and visual encounters.
 *
 *
 * Cliff regions
 * =============
 * Cliff regions Ids are put over wall tiles to make the player fall
 * to the bottom floor when it pass over. Cliff regions makes the
 * walls passables, but forces the player to immediately move downward
 * at high speed like if it's falling down. The player will keep falling
 * downward until it reach the last cliff tile of the vertical stretch.
 *
 *  *** Important note ***
 * Actually, the falling move will stop one tile away from the last cliff
 * tile. This permit to leave the last wall tile (next to the floor) to
 * be not a cliff. This way, the player can jump in front of the wall on
 * the bottom floor without being 'catched' by the cliff.
 *  ***********************
 *
 * Using a 'dash jump', you can jump over up to 2 cliff tiles.
 *
 *
 * MAP NOTETAG:
 *              <CLIFF REGION: x, y, z>
 *
 *       This notetag is used to assign region Ids as cliff tiles.
 *
 *
 * EVENT COMMENT TAG:
 *
 *              <NO FALL>
 *     
 *       Any events located on a cliff tile will fall down in the same
 *       way as the player. If for any reasons, you need an event not
 *       to be affected by cliff, use the comment tag above on the event
 *       active page.
 *
 *             <PREVENT FALL EVENT>
 *
 *       This comment tag has the same effect as the <NO FALL> tag on
 *       the event itself. In addition, it will disabled the cliff effect
 *       for the player and other events that stand on the same tile as
 *       the event with that comment tag.
 *
 *       *using the event hit box extension feature of my other plugin
 *        TSR_TransferTrigger, you can use a single event to disable many
 *        cliff tiles. See the demo project.
 *
 *
 * Pitfalls
 * ========
 * Pitfalls are passable tiles (usually representing a hole or gape in the
 * floor) that will make the player fall to the floor bellow whenever it
 * walk (or land) on it. Basically pitfalls are events that activate when
 * the player pass on it. This trigger a short animation where the player
 * sprite gradually fade out while it shrink and spin as it fall into the
 * pit (like pitfalls in Zelda games). This is followed by a transfer
 * command to send the player to whatever map you want.
 *       
 * SCRIPTCALL:
 *
 *           this.setupPitfall();   
 *
 *       Use this scriptcall to turn an event page into a pitfall.
 *
 *       A simple pitfall consist of an event set with 'bellow' priority
 *       and touch trigger that have the following command lines:
 *   
 *            -this.setupPitall()
 *            -wait: 60 frames (wait for the falling motion)
 *            -transfer player command
 *
 *    *if you have a plugin that can extend the hit box of events, you
 *     can make large pitfall area with a single event. My trigger plugin
 *     TSR_TransferTrigger provided with the demo project can be used for
 *     that, but unlike the <prevent fall event> comment tag, any trigger
 *     plugins could probably work to extend pitfalls.
 *
 *
 * MAP NOTETAG:
 *               <PITFALL REGION: x, y, z>
 *
 *           Use this map notetag to identify region Ids as pitfalls.
 *           By default, this is used by the plugin to detect if the
 *           player will land on a pitfall and prevent the landing SE
 *           to play when it's the case. But it can also be used to
 *           check if a tile is a pitfall before the player actually
 *           walk or land on it, or if the pitfall event isn't active.
 *
 *     *** Important note ***
 *    A tile that is marked by a pitfall region doesn't become a pitfall.
 *    Only events with the setup above have the pitfall effect. Thus,
 *    the pitfall region is optionnal. But it you don't mark a pitfall
 *    tile with a pitfall region, the landing sound will play if the
 *    player jump and land in a pitfall, as if it is solid ground...
 *     ***********************
 *
 *
 * Additionnal stuff
 * =================
 *
 * NO JUMP REGION:
 *                 <NO JUMP REGION: x, y, z>
 *
 *          Use this map notetag to identify region Ids to make passable
 *          tiles unreachable by jump. This is mainly usefull to prevent
 *          the player to access rooftop and ceiling tiles by jumping.
 *
 *
 * WATER REGION:
 *                <WATER REGION: x, y, z>
 * 
 *          Use this map notetag to mark floor tiles as 'water'. When
 *          the player land on a water tile, the 'splash' sound will
 *          play instead of the landing sound. This is compatible with
 *          the region notetag of my foot steps plugin TSR_FootSteps.
 *
 *
 * TSR_MoveEvent
 *
 *          This plugin is compatible with my push/pull/throw plugin.
 *          Pushing, pulling, or picking up an event with the (OK) button
 *          has priority over jumping.
 *
 *          Yet, you can add a <overleap event> tag to a moveable or
 *          pickable event, allowing to jump over it from one tile away.
 *
 *          An event that is thrown or pushed into a cliff tile will
 *          fall down accordingly.
 *
 *
 *
 *   *** Hope you'll enjoy the plugin! ***
 *

*The plugin is code-open and modifications are allowed. You can tweak it to your needs, as long as you respect my terms.
Code:
 * =======================================================================================
 * == Term of Usage ======================================================================
 * =======================================================================================
 *
 * Use in any independant RPG Maker MZ and MV projects, including commercials.
 *
 * Credit is required for using this Plugin.
 * For crediting, use 'TSR' along with one of
 * the following terms:
 *      'The Northern Frog' or 'A frog from the north'
 *
 * Do not change the Header or the Terms of usage.
 *
 * Do not change the main Object name.
 *
 * Editing of the script is allowed for your personal use for your project.
 *
 * DO NOT REDISTRIBUTE!
 * If you want to share it, share the link to my itch.io account:
 * https://the-northern-frog.itch.io/
 *
 *
 * =======================================================================================
 * == Version and compatibility ==========================================================
 * =======================================================================================
 * 07/12/2020 completed plugin,                                         v1.0.0
 * 11/11/2023 add plugin instructions and demo project,                 v1.0.2
*
 *

Regards

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License / Terms Note

* Use in any independant RPG Maker MZ and MV projects, including commercials. * * Credit is required for using this Plugin. * For crediting, use 'TSR' along with one of

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