public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZMZ VarToStat - A Custom Stat Allocation System

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ VarToStat - A Custom Stat Allocation System
  • Original author: LCpjt
  • Original date: October 26, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/vartostat-a-custom-stat-allocation-system.180715/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Hello everyone! I'm excited to share a plugin I've created for RPG Maker MZ. It's called VarToStat, and it's a complete system for managing custom stats (like Strength, Dexterity, Charisma, etc.) entirely through in-game variables. If you've ever wanted an attribute system that is separate from the engine's default parameters and that your players can customize, this plugin is for you. The plugin creates two distinct scenes: one for character selection and one for point allocation.

Archived First Post

Hello everyone!

I'm excited to share a plugin I've created for RPG Maker MZ. It's called VarToStat, and it's a complete system for managing custom stats (like Strength, Dexterity, Charisma, etc.) entirely through in-game variables.

If you've ever wanted an attribute system that is separate from the engine's default parameters and that your players can customize, this plugin is for you.

The plugin creates two distinct scenes: one for character selection and one for point allocation.

Features​



The plugin is packed with features for full control:

Character Selection Scene:

  • Scrollable Vertical List: A clean list of all configured characters.
  • Full Portrait Support: Use default facesets (with an index from 0-7) OR custom 144x144 face images for each actor.
  • Progressive Unlock System: You can "hide" characters at the start of the game and make them visible in the list only when they join the party (via a plugin command).
  • Customizable Windows: Fully editable title and description text.
Stat Allocation Scene:

  • Variable-Based Stats: The core of the plugin. Each stat (e.g., "Strength") is tied to a variable. The "Available Points" are also read from a variable.
  • Simple Allocation: Increase stats with RIGHT/OK, decrease them with LEFT.
  • Maximum Value (Caps): Set a max value for every single stat (e.g., "Strength" cannot exceed 99). The plugin will show a custom warning message if the player tries to go over it.
  • "Current/Max" Display: The plugin displays the value as 25/99 (if a cap is set) or just 25 (if there is no limit).
  • Confirm/Cancel System: Changes are NOT permanent until the player selects "Confirm". If they exit with 'ESC', a warning window will ask for confirmation to cancel all changes made in that session.
  • Custom Sound Effects: Set unique SEs for increasing, decreasing, confirming, and canceling.
  • Persistence: All changes are saved to the game's save file.

How to Use​

Setting up the plugin is very simple and is done entirely from the Plugin Parameters:

  1. Configure Actors:Go to Actor Settings. For each character, set their ID, if they are visible at the start, their image (custom or face index), and their Stat Points Variable (e.g., Variable #50). Also, assign a portrait image for the allocation scene.
  2. Configure Stats:Inside each actor, open the Stat List. This is where you create your custom stats. For each one, set:
    • Name: (e.g., "Strength", "Fire Magic")
    • Associated Variable: (e.g., Variable #51)
    • Description: (The help text)
    • Icon:
    • Maximum Value: (0 = no limit)
    • Max Value Warning:
  3. Open the Scene:Use the Plugin Command Open Actor Selection in an event (for example, a Level Up event or a "Training Master" NPC).
  4. Unlock Characters (Optional):If a character is not visible at the start, use the Plugin Command Unlock Character when they join the party to show them in the list.

Plugin Commands​

  • Open Actor Selection
    • Opens the character selection scene.
  • Unlock Character
    • Makes a hidden character visible in the selection list.

Download​

You can download the plugin for free from my itch.io page!

DOWNLOAD

Terms of Use​


  • Free for commercial and non-commercial use.
  • Credit "LastCall" is appreciated but not required.
  • Do not redistribute or resell this plugin.
I hope this can be useful for your projects! Let me know if you have any feedback.





Features Mentioned

  • The plugin is packed with features for full control:
  • Character Selection Scene:
  • Scrollable Vertical List: A clean list of all configured characters.
  • Full Portrait Support: Use default facesets (with an index from 0-7) OR custom 144x144 face images for each actor.
  • Progressive Unlock System: You can "hide" characters at the start of the game and make them visible in the list only when they join the party (via a plugin command).
  • Customizable Windows: Fully editable title and description text.
  • Stat Allocation Scene:
  • Variable-Based Stats: The core of the plugin. Each stat (e.g., "Strength") is tied to a variable. The "Available Points" are also read from a variable.
  • Simple Allocation: Increase stats with RIGHT/OK, decrease them with LEFT.
  • Maximum Value (Caps): Set a max value for every single stat (e.g., "Strength" cannot exceed 99). The plugin will show a custom warning message if the player tries to go over it.
  • "Current/Max" Display: The plugin displays the value as 25/99 (if a cap is set) or just 25 (if there is no limit).
  • Confirm/Cancel System: Changes are NOT permanent until the player selects "Confirm". If they exit with 'ESC', a warning window will ask for confirmation to cancel all changes made in that session.
  • Custom Sound Effects: Set unique SEs for increasing, decreasing, confirming, and canceling.
  • Persistence: All changes are saved to the game's save file.
  • How to Use​Setting up the plugin is very simple and is done entirely from the Plugin Parameters:
  • Configure Actors:Go to Actor Settings. For each character, set their ID, if they are visible at the start, their image (custom or face index), and their Stat Points Variable (e.g., Variable #50). Also, assign a portrait image for the allocation scene.
  • Configure Stats:Inside each actor, open the Stat List. This is where you create your custom stats. For each one, set:
  • Name: (e.g., "Strength", "Fire Magic")

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Terms of Use​ Free for commercial and non-commercial use. Credit "LastCall" is appreciated but not required. Do not redistribute or resell this plugin.

Referenced Images / Attachments

1.png
1.png
3.png
3.png
4.png
4.png
5.png
5.png
Immagine-2025-10-23-185914.png
Immagine-2025-10-23-185914.png
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#50#51#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar