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Event Fourway Passage

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Event Fourway Passage
  • Original author: gilgamar
  • Original date: March 8, 2016
  • Source thread: https://forums.rpgmakerweb.com/threads/event-fourway-passage.58283/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development

Summary

Event Fourway Passage v1.03 Description Make any tile have the passability you want using events. It works like the tileset editor's Passage (4-dir) setting but for events instead of tiles. You can change the passage options on the fly with set move routes. This can be used to create dynamically changing passages. GIL_Fourway.js

Archived First Post

Event Fourway Passage v1.03


Description
Make any tile have the passability you want using events. It works like the tileset editor's Passage (4-dir) setting but for events instead of tiles. You can change the passage options on the fly with set move routes. This can be used to create dynamically changing passages.


GIL_Fourway.js


Playable Demo


Features

  • Change event 4-dir passage settings dynamically.
  • Includes player shading! Just enable check cover in plugin parameters.
  • Check cover will shade the player automatically when behind shadows and waterfalls.



This script also patches Tyruswoo's TYR_FollowerControl.js if it is present so you can independently set the opacity, transparency, direction fix, blend, walk/step anime and move speed of your followers when applying set move routes. TYR_FollowerControl.js can be found below:





How to Use


Just add the script line:


this.four_way(X)


to the custom route or set move route of an event and replace X with the appropriate code from the list below. The code just tells the function which directions the tile can be accessed/exited from. This will override the tile passability.


Direction Codes

Fourway Codes
U UP
R RIGHT
L LEFT
D DOWN

URLD Code
X 0000 0
D 0001 1
L 0010 2
LD 0011 3
R 0100 4
RD 0101 5
RL 0110 6
RLD 0111 7
U 1000 8
UD 1001 9
UL 1010 10
ULD 1011 11
UR 1100 12
URD 1101 13
URL 1110 14
URLD 1111 15



Terms of use and Credits


Free to use in any project.


Credit me as Gilgamar if you use this!


Thanks to Tyruswoo also.

Features Mentioned

  • Change event 4-dir passage settings dynamically.
  • Includes player shading! Just enable check cover in plugin parameters.
  • Check cover will shade the player automatically when behind shadows and waterfalls.
  • This script also patches Tyruswoo's TYR_FollowerControl.js if it is present so you can independently set the opacity, transparency, direction fix, blend, walk/step anime and move speed of your followers when applying set move routes. TYR_FollowerControl.js can be found below:

Downloads / Referenced Files

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License / Terms Note

Terms of use and Credits Free to use in any project. Credit me as Gilgamar if you use this! Thanks to Tyruswoo also.

Creator Claims / Removal

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#039#rpg-maker-archive#js-development

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