Input Command (Complete)
BMM_Archive · July 15, 2026
Original Source
- Original title: Input Command (Complete)
- Original author: darkkitten
- Original date: November 30, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/input-command-complete.51875/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
I'm working on a script for making Input Scenes, it's mostly done here How to use: There's two methods of use, default, which means you set up the information in the plugin setup, or like this from Plugin Command in your event enter_text
Archived First Post
How to use:
There's two methods of use, default, which means you set up the information in the plugin setup, or like this from Plugin Command in your event
enter_text <variable> <max characters> <title>
example: enter_text 121 18 I'm a computer prompt
Screenshot
This is the new Look so far:
Changelog:
Features:
Basics are in place
Version 0.0.1b
Fixed some variable mislabels.
Added some information to @help
Added a comment
Still unable to find the bug yet.. Hence why 0.0.1b not 0.0.2
Version 0.0.1c
Fixed the Input bug I had in 0.0.1 and 0,0.1b but now I have to get it to display the Text..
Version 0.0.1d
Removed all the code for Window_NameInput since the default works fine and all I need is the modified code I'm using now.
Not quiet ready for 0.0.2 need to find this one last crippling bug. and I'm going to skip to 0.5.0 once that's found.
Version 0.9.0
I skipped a ton of versions between 0.0.1d and now because of internal testing, also I said I would once I got it to display the Text Input as you type it, and I did
Still left to do is figure out why it cuts my text when I use the Plugin Command.. but not when you use Default.
Version 0.9.1
Fixed a bug I created in 0.9.0
Forgot to push changes to Github lol
Version 1.0.0
Fixed the bugs I was having with the script, it should work smoothly now.
Bugs:
ToDo:
Clean up the Code. - Some Done. Some more Done.
Thanks to:
http://www.rpgmakervxace.net/topic/4238-simple-text-input/ by Himeworks, Thank you to him/her
Update: Changed the Link to the raw.
Update2: Forgot to mention if you use this script please give me credit for creating it, commercial or free.
Update3: released here
Features Mentioned
- Basics are in place
- Version 0.0.1b
- Fixed some variable mislabels.
- Added some information to @help
- Added a comment
- Still unable to find the bug yet.. Hence why 0.0.1b not 0.0.2
- Version 0.0.1c
- Fixed the Input bug I had in 0.0.1 and 0,0.1b but now I have to get it to display the Text..
- Version 0.0.1d
- Removed all the code for Window_NameInput since the default works fine and all I need is the modified code I'm using now.
- Not quiet ready for 0.0.2 need to find this one last crippling bug. and I'm going to skip to 0.5.0 once that's found.
- Version 0.9.0
- I skipped a ton of versions between 0.0.1d and now because of internal testing, also I said I would once I got it to display the Text Input as you type it, and I did
- Still left to do is figure out why it cuts my text when I use the Plugin Command.. but not when you use Default.
- Version 0.9.1
- Fixed a bug I created in 0.9.0
- Forgot to push changes to Github lol
- Version 1.0.0
Downloads / Referenced Files
RPG Maker Web attachments are mirrored locally when available. Other external links remain hosted by their original creator or third-party service.
License / Terms Note
Update2: Forgot to mention if you use this script please give me credit for creating it, commercial or free. Update3: released here
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
Replies (0)
No replies yet.
Topic Summary
Loading summary...