I made a little tool to resize any texture by a 1.5x ratio the tool uses the xbrz algorithm (http://www.vogons.org/viewtopic.php?t=34125), which should provide a better result than a standard bicubic resizer Unfortunately it's not possible to resize by 1.5 so I had to resize by 3 then scale down by half Â
I made a little tool to resize any texture by a 1.5x ratio
the tool uses the xbrz algorithm (
http://www.vogons.org/viewtopic.php?t=34125), which should provide a better result than a standard bicubic resizer
Unfortunately it's not possible to resize by 1.5 so I had to resize by 3 then scale down by half
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I've tested this tool on OSX, depending from the input the result may look perfect or ok with some imperfection,
I'm not sure if it compiles on Windows/linux as the node extension I've made
may require a different build configuration, it would be nice if anyone could test it
in order to do so just clone this repo
https://github.com/kentaromiura/vx-to-mv-texture-resizer
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and runÂ
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`npm install`
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you can then test it withÂ
`node index.js --input "./input/**/*.png" --output output`
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the command above will create an output folder if it doesn't exists,
then find any png inside input or any subfolder in a recursive way, apply a 1.5 scale and saving in the result in the output folder
if you have a ./input/foo/bar.png you should find a output/input/foo/bar.pngÂ
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Let me know of any problem you may find, Thank you and enjoy!
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