Original Source
- Original title: TriNameGen MV port
- Original author: GaryCXJk
- Original date: October 26, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/trinamegen-mv-port.47662/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
A few years ago I worked on a name generator in Java, basically for the fun of it, partially because it could be used in Minecraft, and mostly to just use in an IRC channel. Then I decided to port it to RPG Maker VX Ace, and now I'm working on a port for JavaScript. Essentially this is built for RPG Maker MV, but I've constructed it in such a way that it can also be used outside RPG Maker MV. The way it works is simple. It takes...
Archived First Post
The way it works is simple. It takes a library of names and analyzes each name, taking parts of it, storing all parts in a library. It then takes the next part, stores it in the library and links it to the previous part. It's kind of like a Markov Chain, except the implementation is different.
To demonstrate, I have an example right here:
TriNameGen: Heroes
These are all generated names, and it takes the names from several text files:
marvel_hero_male.txt
marvel_hero_female.txt
dc_hero_male.txt
dc_hero_female.txt
misc_hero_male.txt
misc_hero_female.txt
Anyway, that's how it works in the Java version. Right now, I'm working on getting it to work in JavaScript, which isn't easy, considering I can't really test it on big cases due to the requirement of AJAX calls. I could force people to use JSON for this but I won't, because even that isn't an optimal solution.
Plus, I already got the basis done.
Download plugin
What needs to be done:
- File loading, possibly defining different categories in a separate JSON file
- Proper commenting, possibly also for JSDoc
- Integration into the name generator
- Easy hooks for the events interpreter
- Function to export the libraries to JSON
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