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Original Source
- Original title: Attempting to port a CRT effect from VXA to MV
- Original author: Firgof
- Original date: October 24, 2015
- Source thread: https://forums.rpgmakerweb.com/threads/attempting-to-port-a-crt-effect-from-vxa-to-mv.46679/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugins In Development
Summary
The original effect: This addon: { "lightbox_close": "Close",
Archived First Post
The original effect:
This addon:
Grab the addon here (download provided by Google Drive).
To install, extract the archive's contents to your project's base directory and install the plugin via the plugin manager. It's plug and play so it should be working the next time you launch the game. (Note: Presently this script only functions on the Map view and some overlap against the base window settings is to be expected).
This addon:
Grab the addon here (download provided by Google Drive).
To install, extract the archive's contents to your project's base directory and install the plugin via the plugin manager. It's plug and play so it should be working the next time you launch the game. (Note: Presently this script only functions on the Map view and some overlap against the base window settings is to be expected).
Figured I'd document the journey of this as I try and get it ported over - and ask questions while doing so.
Nobody's got documentation on creating a new plugin from an old VXA script and I figure this one should be easier to do than other old custom effects of mine.
I'm a complete novice to JS, so I'm fumbling a lot as I try to make this thing work. First thing's first - I've got to put together a Hello World to make sure I know how to call stuff properly.
What's currently holding me back: I'm not sure how to properly create a sprite object, even while staring at other JS files which are doing so. The calling conventions aren't meshing in my head.
What's needed to convert this script:
Nobody's got documentation on creating a new plugin from an old VXA script and I figure this one should be easier to do than other old custom effects of mine.
I'm a complete novice to JS, so I'm fumbling a lot as I try to make this thing work. First thing's first - I've got to put together a Hello World to make sure I know how to call stuff properly.
What's currently holding me back: I'm not sure how to properly create a sprite object, even while staring at other JS files which are doing so. The calling conventions aren't meshing in my head.
What's needed to convert this script:
Render a picture to the screenGet the screen's render outputOffset the screen's render output and mix it inSet blend modeAccess Z coordinates- Add plugin commands for mutability
Fix zoom center offset- Refactor for performance
Reduction of the existing 12 assets into a smaller set of assets due to the 15 overlays maximum limitation making things such as menus fail to appear.Fixing glitchy behavior with text boxes.
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