Original Source
- Original title: Caethyril's MZ Plugins
- Original author: caethyril
- Original date: August 21, 2020
- Source thread: https://forums.rpgmakerweb.com/threads/caethyrils-mz-plugins.125657/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Caethyril's RMMZ PluginsUpdated 2026-01-20: Cae_Drawing v0.95 Looking for my RPG Maker MV plugins? Click here! Features I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions. The dates are when each plugin was last updated.
Archived First Post
Caethyril's RMMZ Plugins
Updated 2026-01-20: Cae_Drawing v0.95Looking for my RPG Maker MV plugins? Click here!
Features
I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions.- The dates are when each plugin was last updated.
- For plugins marked
script, JavaScript knowledge is strongly recommended. - "See also" lists some alternative/related plugins/resources you may want to investigate.
- General (20) – standalone plugins for various purposes.
- v1.1 Cae_AutoSwitchVars
2020-10-25
Automatically change switches/variables when certain things happen.
See also: Galv's Auto Common Events MZ, triacontane's BattleRecord - v1.0 Cae_BattleMessages
2020-08-21
Customise battle-related messages e.g. emerge & state add/remove.
See also: ? - v1.0 Cae_ChoiceShuffle
2020-08-24
Randomly reorder Show Choices when shuffle mode is on.
See also: ? - v1.2 Cae_CustomTextCodes
2023-10-02script
Script your own text codes like \V[x] or \$. Includes premade examples.
See also: VisuStella Message Core - v1.0 Cae_DashOpts
2020-09-13
Dash options: change speed, frame-skip, dashing events.
See also: ? - v0.95 Cae_Drawing
2026-01-20(tiny demo)
Adds basic drawing controls and customisable shape-classification functions.
See also: ? - v1.1 Cae_FaceOnRight
2020-08-22
Display the Show Text face on the left/right and/or mirror it horizontally.
See also: Galv's Message Busts MZ, Eli's Face Window - v1.1 Cae_InstantMove
2020-08-30
Characters move instantly from tile to tile; can toggle mid-game.
See also: ? - v1.1 Cae_Jump
2020-09-09
Options for map character jumps: jump to, adjust speed/height/passability, etc.
See also: TLB Higher Jumps, Eli Jump System, VisuStella Events and Movement Core - v1.0 Cae_KeyboardInputs
2020-08-27
Bind common events to keys and define new key inputs.
See also: Mano_InputConfig, DK_Full_Input, Eli Button Common Events, WolfPadMVZ - v1.1 Cae_MapEvents
2024-09-17
Event interaction options: disable/freeze, fast-forward, save events, etc.
See also: ? - v1.4 Cae_MenuDisplayOpts
2021-11-16
Lots of menu-related options: cursor stuff, colours, help text, and more~
See also: VisuStella Core Engine? - v1.8 Cae_OnUseEffects
2025-02-17script
On-use effects: subskills, action formulae, hide/disable/consume conditions, etc.
See also: VisuStella Skills and States Core & Battle Core, ATT_Turan's Custom Hit Formula - v1.6 Cae_PictureTouch
2023-04-17(tiny demo)
Run events or scripts via touch triggers, e.g. hover or click; click through transparency!
See also: triacontane's PictureCallCommon, VisuStella Picture Common Events - v1.1 Cae_SelectItemFilter
2020-08-26
Filter items seen in Select Item commands, using notetags on items.
See also: ? - v1.3 Cae_SlopeMove
2022-06-26
Mark diagonal slopes with regions => left/right moves go diagonally up/down the slope.
See also: some stair tiles by Avery (remember to check Avery's terms of use) - v1.3 Cae_TileAnimExt
2022-06-02
Set the frame rate and sequence of animated map tiles; includes on/off option.
See also: ? - v1.0 Cae_TimeStopBattlers
2020-09-13
Freeze visual motion updates of battlers affected by specific states.
See also: ? - v1.1 Cae_TitleMenu
2020-09-26
Customise title command layout, add custom New Game commands.
See also: Himeworks Pre-Title Events MZ, Visustella Core Engine - v1.4 Cae_WindowMotion
2024-01-28script
Specify scripted passive/active move formulae for any window; examples included!
See also: TheoAllen's Easing Movements
- v1.1 Cae_AutoSwitchVars
- Fix/Patch (2) – patches for unexpected behaviour seen in code by other authors.
- https://drive.google.com/drive/folders/11vwXUsvG43Tc6UxOQENQFSzE-JDzNGfT
How to Use
- Download the plugin file (e.g. Cae_BattleMessages.js).
Google Drive has a download button in the top-right (arrow pointing down into an open box). - Place it in your project's folder, under js/plugins.
- Open your project in RPG Maker MZ.
- Go to Tools > Plugin Manager.
- Double-click an empty line to add a new plugin.
- Select the plugin from the Name list.
- Avoid renaming my plugins.
(Renamed plugins won't see their plugin parameters.) - Save your project after making changes in the Plugin Manager.
(Plugin changes are only applied to the game after saving.)
Troubleshooting
If you experience problems with any of these plugins that you want to report, you can get support:- By posting in this thread;
- By posting a new thread on the JavaScript/Plugin Support board (link); or
- By starting a private conversation with me (link).
- Instructions stating how to reproduce the problem in a new project.
(If I can't reproduce the problem, I probably can't help you.) - A screenshot of the console when the unexpected behaviour occurs.
(You can open the console by pressing F8 during test-play.)
Terms of Use
These plugins are all free to use, modify, and redistribute!For the standalone plugins ("General" category), these conditions apply:
- None of the original plugin header may be removed.
- Credit should be given to Caethyril for the original work.
Extras
I also have a big, standalone plugin called Cae_Tweaks here:MZ - Cae_Tweaks - lots of little features
forums.rpgmakerweb.com
Features Mentioned
- The dates are when each plugin was last updated.
- For plugins marked script, JavaScript knowledge is strongly recommended.
- "See also" lists some alternative/related plugins/resources you may want to investigate.
- Plugins:
- General (20) – standalone plugins for various purposes.
- Spoiler: Click to view standalone plugins
- v1.1 Cae_AutoSwitchVars 2020-10-25
- Automatically change switches/variables when certain things happen.
- See also: Galv's Auto Common Events MZ, triacontane's BattleRecord
- v1.0 Cae_BattleMessages 2020-08-21
- Customise battle-related messages e.g. emerge & state add/remove.
- See also: ?
- v1.0 Cae_ChoiceShuffle 2020-08-24
- Randomly reorder Show Choices when shuffle mode is on.
- v1.2 Cae_CustomTextCodes 2023-10-02 script
- Script your own text codes like \V[x] or \$. Includes premade examples.
- See also: VisuStella Message Core
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
See also: some stair tiles by Avery (remember to check Avery's terms of use) v1.3 Cae_TileAnimExt 2022-06-02 Set the frame rate and sequence of animated map tiles; includes on/off option. See also: ?
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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