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MZCaethyril's MZ Plugins

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Caethyril's MZ Plugins
  • Original author: caethyril
  • Original date: August 21, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/caethyrils-mz-plugins.125657/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Caethyril's RMMZ Plugins​Updated 2026-01-20: Cae_Drawing v0.95 Looking for my RPG Maker MV plugins? Click here!​ Features ​I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions. The dates are when each plugin was last updated.

Archived First Post

Caethyril's RMMZ Plugins​

Updated 2026-01-20: Cae_Drawing v0.95
Looking for my RPG Maker MV plugins? Click here!​

Features

I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions.
  • The dates are when each plugin was last updated.
  • For plugins marked script, JavaScript knowledge is strongly recommended.
  • "See also" lists some alternative/related plugins/resources you may want to investigate.
Plugins:
  • General (20) – standalone plugins for various purposes.
    • v1.1 Cae_AutoSwitchVars 2020-10-25
      Automatically change switches/variables when certain things happen.
      See also: Galv's Auto Common Events MZ, triacontane's BattleRecord
    • v1.0 Cae_BattleMessages 2020-08-21
      Customise battle-related messages e.g. emerge & state add/remove.
      See also: ?
    • v1.0 Cae_ChoiceShuffle 2020-08-24
      Randomly reorder Show Choices when shuffle mode is on.
      See also: ?
    • v1.2 Cae_CustomTextCodes 2023-10-02 script
      Script your own text codes like \V[x] or \$. Includes premade examples.
      See also: VisuStella Message Core
    • v1.0 Cae_DashOpts 2020-09-13
      Dash options: change speed, frame-skip, dashing events.
      See also: ?
    • v0.95 Cae_Drawing 2026-01-20 (tiny demo)
      Adds basic drawing controls and customisable shape-classification functions.
      See also: ?
    • v1.1 Cae_FaceOnRight 2020-08-22
      Display the Show Text face on the left/right and/or mirror it horizontally.
      See also: Galv's Message Busts MZ, Eli's Face Window
    • v1.1 Cae_InstantMove 2020-08-30
      Characters move instantly from tile to tile; can toggle mid-game.
      See also: ?
    • v1.1 Cae_Jump 2020-09-09
      Options for map character jumps: jump to, adjust speed/height/passability, etc.
      See also: TLB Higher Jumps, Eli Jump System, VisuStella Events and Movement Core
    • v1.0 Cae_KeyboardInputs 2020-08-27
      Bind common events to keys and define new key inputs.
      See also: Mano_InputConfig, DK_Full_Input, Eli Button Common Events, WolfPadMVZ
    • v1.1 Cae_MapEvents 2024-09-17
      Event interaction options: disable/freeze, fast-forward, save events, etc.
      See also: ?
    • v1.4 Cae_MenuDisplayOpts 2021-11-16
      Lots of menu-related options: cursor stuff, colours, help text, and more~
      See also: VisuStella Core Engine?
    • v1.8 Cae_OnUseEffects 2025-02-17 script
      On-use effects: subskills, action formulae, hide/disable/consume conditions, etc.
      See also: VisuStella Skills and States Core & Battle Core, ATT_Turan's Custom Hit Formula
    • v1.6 Cae_PictureTouch 2023-04-17 (tiny demo)
      Run events or scripts via touch triggers, e.g. hover or click; click through transparency!
      See also: triacontane's PictureCallCommon, VisuStella Picture Common Events
    • v1.1 Cae_SelectItemFilter 2020-08-26
      Filter items seen in Select Item commands, using notetags on items.
      See also: ?
    • v1.3 Cae_SlopeMove 2022-06-26
      Mark diagonal slopes with regions => left/right moves go diagonally up/down the slope.
      See also: some stair tiles by Avery (remember to check Avery's terms of use)
    • v1.3 Cae_TileAnimExt 2022-06-02
      Set the frame rate and sequence of animated map tiles; includes on/off option.
      See also: ?
    • v1.0 Cae_TimeStopBattlers 2020-09-13
      Freeze visual motion updates of battlers affected by specific states.
      See also: ?
    • v1.1 Cae_TitleMenu 2020-09-26
      Customise title command layout, add custom New Game commands.
      See also: Himeworks Pre-Title Events MZ, Visustella Core Engine
    • v1.4 Cae_WindowMotion 2024-01-28 script
      Specify scripted passive/active move formulae for any window; examples included!
      See also: TheoAllen's Easing Movements
  • Fix/Patch (2) – patches for unexpected behaviour seen in code by other authors.
    • v1.1 CaeF_PauseFix 2024-05-20 - core script bug fix (details)
      Makes audio + Effekseer animations pause while the game's out of focus.
    • v1.1 CaeF_RestoreRouteFix 2021-04-08 - pre-1.2.1 core script bug fix (details)
      When an auto move route is restored, one command will no longer be skipped.
All of the above can be viewed and downloaded here:
  • https://drive.google.com/drive/folders/11vwXUsvG43Tc6UxOQENQFSzE-JDzNGfT
Suggestions for improvements or additional features are welcome!

How to Use

  1. Download the plugin file (e.g. Cae_BattleMessages.js).
    Google Drive has a download button in the top-right (arrow pointing down into an open box).
  2. Place it in your project's folder, under js/plugins.
  3. Open your project in RPG Maker MZ.
  4. Go to Tools > Plugin Manager.
  5. Double-click an empty line to add a new plugin.
  6. Select the plugin from the Name list.
To edit the values of any of the parameters displayed to the right of the drop-down, double-click them in the list. The more complicated plugins have details for use in their help description; you can view this help via the Plugin Manager. Additional notes:
  • Avoid renaming my plugins.
    (Renamed plugins won't see their plugin parameters.)
  • Save your project after making changes in the Plugin Manager.
    (Plugin changes are only applied to the game after saving.)

Troubleshooting

If you experience problems with any of these plugins that you want to report, you can get support:
  • By posting in this thread;
  • By posting a new thread on the JavaScript/Plugin Support board (link); or
  • By starting a private conversation with me (link).
This information can help to fix the problem faster:
  • Instructions stating how to reproduce the problem in a new project.
    (If I can't reproduce the problem, I probably can't help you.)
  • A screenshot of the console when the unexpected behaviour occurs.
    (You can open the console by pressing F8 during test-play.)
Note: this thread is for supporting use of my plugins. For support with plugins not written by me, including edits or patches of my plugins, please post in Plugin Support instead. (As usual, if you want to make sure I see your post, I can be notified by writing @caethyril.)

Terms of Use

These plugins are all free to use, modify, and redistribute!
For the standalone plugins ("General" category), these conditions apply:
  1. None of the original plugin header may be removed.
  2. Credit should be given to Caethyril for the original work.
Happy RPG Making~!

Extras

I also have a big, standalone plugin called Cae_Tweaks here:

Features Mentioned

  • The dates are when each plugin was last updated.
  • For plugins marked script, JavaScript knowledge is strongly recommended.
  • "See also" lists some alternative/related plugins/resources you may want to investigate.
  • Plugins:
  • General (20) – standalone plugins for various purposes.
  • Spoiler: Click to view standalone plugins
  • v1.1 Cae_AutoSwitchVars 2020-10-25
  • Automatically change switches/variables when certain things happen.
  • See also: Galv's Auto Common Events MZ, triacontane's BattleRecord
  • v1.0 Cae_BattleMessages 2020-08-21
  • Customise battle-related messages e.g. emerge & state add/remove.
  • See also: ?
  • v1.0 Cae_ChoiceShuffle 2020-08-24
  • Randomly reorder Show Choices when shuffle mode is on.
  • v1.2 Cae_CustomTextCodes 2023-10-02 script
  • Script your own text codes like \V[x] or \$. Includes premade examples.
  • See also: VisuStella Message Core

Downloads / Referenced Files

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License / Terms Note

See also: some stair tiles by Avery (remember to check Avery's terms of use) v1.3 Cae_TileAnimExt 2022-06-02 Set the frame rate and sequence of animated map tiles; includes on/off option. See also: ?

Referenced Images / Attachments

forums.rpgmakerweb.com
forums.rpgmakerweb.com
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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