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MZAnimated Faces (MZ Version)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Animated Faces (MZ Version)
  • Original author: lordvalinar
  • Original date: August 22, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/animated-faces-mz-version.125776/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Animated Faces v1.4​Click here for the MV Version: [MV]Animated Faces 1.4 About: Started out as the Standalone version of the TTKMessagePlus (Fogomax) plugin's animated face feature. Now converted over to MZ for the plugin commands. Possibly future updates (if any requests pop up).

Archived First Post

Animated Faces
v1.4
Click here for the MV Version: [MV]Animated Faces 1.4

About:
Started out as the Standalone version of the TTKMessagePlus (Fogomax) plugin's animated face feature. Now converted over to MZ for the plugin commands. Possibly future updates (if any requests pop up).

Update (v1.4):
* Added a "frame tick" option (default 6 frames) for animations
* Added a "Load Listener" so face images should load properly

Update (v1.3):
* Fixed (again!) v1.3 - Previous update broke some animations, and apparently the random delay between animations was read in a string format... so it was not getting the correct min-max values. That too has been fixed.
* Fixed (hopefully?) by stopping animations if a wait/pause text code is used.
* Added in a check during Scene_Battle, so should now animate faces in battle as well.

Can acquire by re-downloading here, or by getting it at github:
Animated Faces MZ v1.4

Instructions:
You will need to create an animated face set first (duh). The prefix can be whatever you choose in the plugin parameters, but by default it's "anim_".
- Top row = Idle animations (no text is moving)
- Bottom row = Speaking animations (text is moving)
anim_Test.png

Next, place the plugin in your project's plugin folder (\js\plugins\..).
Finally, go into the plugin manager and add it there.

Usage:
By default, the plugin (with the above example) will be "Plun n' play", but you can alter the settings, or even use a plugin command to change them on the fly!
Ex1.png

Ex2.png

Ex3.png

Terms of Use:
Can be used in non-commercial and commercial games with credit to LordValinar and Fogomax (for original works).
Do NOT remove the author from the plugin
Do NOT post the plugin (modified or otherwise) anywhere else besides these forums (RPG maker web).

Downloads / Referenced Files

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License / Terms Note

Terms of Use: Can be used in non-commercial and commercial games with credit to LordValinar and Fogomax (for original works). Do NOT remove the author from the plugin Do NOT post the plugin (modified or otherwise) anywhere else besides these forums (RPG maker web).

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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