Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: MV/MZ AdMob Plugin for RPG Maker MZ (Android / AG APK Builder)
- Original author: Anaryx_plugin
- Original date: March 12, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/admob-plugin-for-rpg-maker-mz-android-ag-apk-builder.182831/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
I made a plugin that allows RPG Maker MZ projects exported with AG APK Builder to communicate directly with the Android AdMob SDK through plugin commands. { "lightbox_close": "Close", "lightbox_next": "Next",
Archived First Post
I made a plugin that allows RPG Maker MZ projects exported with AG APK Builder to communicate directly with the Android AdMob SDK through plugin commands.
The goal of this plugin is simply to expose Android ad functionality to RPG Maker's event system so developers can control everything using normal events, switches, and variables.
This is completely optional and developers are free to implement it however they want in their projects.
EXAMPLE REWARD ADS
SCREENSHOOTS
If anyone is experimenting with Android deployment for RPG Maker MZ, feel free to ask questions.
DOWNLOAD
The goal of this plugin is simply to expose Android ad functionality to RPG Maker's event system so developers can control everything using normal events, switches, and variables.
This is completely optional and developers are free to implement it however they want in their projects.
- Banner Ads - Can be loaded automatically or triggered through Plugin Commands.
- Interstitial Ads - Provides a callback switch when the ad closes so events can continue safely.
- Rewarded Ads - Writes the result into a variable depending on the outcome:
- 1 = reward granted
- 2 = ad failed to load
- 3 = user cancelled
- This allows developers to build reward systems entirely through events.
EXAMPLE REWARD ADS
-- Step 1: Reset switches
Plugin Command: AGAdMob -- Reset Switch ke OFF
Switch Success = Switch 1
Switch Failed = Switch 2
-- Step 2: Show ad
Plugin Command: AGAdMob -- Show Rewarded Ad
Switch Success = Switch 1
Switch Failed = Switch 2
-- Step 3: Wait
Wait: 180 frames
-- Step 4: Check result
Conditional Branch: Switch 1 = ON -- give reward
Conditional Branch: Switch 2 = ON -- show cancelled message
SCREENSHOOTS
If anyone is experimenting with Android deployment for RPG Maker MZ, feel free to ask questions.
DOWNLOAD
AG APK BUILDER : DOWNLOAD
ADMOB PLUGIN : DOWNLOAD
Downloads / Referenced Files
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