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MZRock, Paper, Scissors

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Rock, Paper, Scissors
  • Original author: Ciddy
  • Original date: August 24, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/rock-paper-scissors.125925/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Rock, Paper, Scissors Version 1.1.1 by Ciddy​Introduction Since there aren't a whole lot of plugins right now I thought I port one of my old MV plugins to MZ. This plugin provides a fully playable (and manipulatable) "Rock, Paper, Scissors" minigame.

Archived First Post

Rock, Paper, Scissors
Version 1.1.1
by Ciddy

Introduction
Since there aren't a whole lot of plugins right now I thought I port one of my old MV plugins to MZ. This plugin provides a fully playable (and manipulatable) "Rock, Paper, Scissors" minigame.

Features
  • Fully customizable vocabulary
  • Customizable icon index for every symbol
  • Customizable Win/Lose ME
  • Winner of the last game can be saved to a variable for further eventing (0: Draw, 1: Lose, 2: Win, -1: Canceled)
  • Predetermine the result of a game via an additional call
  • Change the frequency of the symbols via an additional call

How to use
  • Place it into your projects js/plugins folder​
  • Open your RPG Maker MZ Plugin Manager​
  • Select and enable to plugin​

  • Go to any of your maps and click on an event and add the following as a Script:
Code:
SceneManager.push(Scene_Roshambo);
  • Test Play the map that the event is on and fulfill it's trigger to play your first round of "Rock, Paper, Scissors"

Manipulate Games
  • Open your previously created Script and add the following line at the end:
Code:
SceneManager.prepareNextScene('default',[0,0,0]);
  • The new line has two parameters: 'default' and [0,0,0]
    • NOTE: If the parameters 'default' and [0,0,0] would be used the functionality would be no different than having no parameters active
  • To predetermine a result we have to the first parameter. Possible values are:
    • 'default' - no manipulation of the result
    • 'win' - the player always wins
    • 'lose' - the player always loses
    • 'draw' - the game is always a draw

  • With the help of the second parameter we are able to fill a pool of symbols an Event can use. The syntax is as follows:
  • [Freq. Scissors, Freq. Rock, Freq. Paper]
  • Further Examples:
    • [1,0,0] - the Event could only use Scissors
    • [1,1,0] - the Event has a 50% probability to either use Scissors or Rock
    • [0,2,1] - the Event has a 66% probability to use Rock and a 33% probability to use Paper
  • Every frequency can be upped until 10
Screenshots
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Terms of use

Free to use for commerical and non-commerical projects. If you do use this plugin in one of your projects please credit me (Ciddy).


Download
Ciddy_Roshambo.js

Features Mentioned

  • Fully customizable vocabulary
  • Customizable icon index for every symbol
  • Customizable Win/Lose ME
  • Winner of the last game can be saved to a variable for further eventing (0: Draw, 1: Lose, 2: Win, -1: Canceled)
  • Predetermine the result of a game via an additional call
  • Change the frequency of the symbols via an additional call

Downloads / Referenced Files

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License / Terms Note

Terms of use Free to use for commerical and non-commerical projects. If you do use this plugin in one of your projects please credit me (Ciddy). Download Ciddy_Roshambo.js

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

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