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MZMZ Yet another Beast Capture Plugin

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MZ Yet another Beast Capture Plugin
  • Original author: Aerosys
  • Original date: March 6, 2026
  • Source thread: https://forums.rpgmakerweb.com/threads/yet-another-beast-capture-plugin.182755/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

{ "lightbox_close": "Close", "lightbox_next": "Next", "lightbox_previous": "Previous",

Archived First Post

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I primarily did this plugin because I needed a break from my menu plugins and wanted to do something easy for a while.


How it works:
  • Skills and Items can become capture skills by adding a <Capture> notetag
  • Enemies become capturable by adding a <Capturable: x> notetag, where X is the ID of an actor
  • When an enemy is successfully captured, it disappears from battle, and the respective actor is added to the party as soon as the battle ends
  • Consequently, you cannot capture an enemy twice

Features
  • Success rate by custom formula
  • Success rate is displayed to the player
  • Notetags to modify success rate for actors, enemies, skills
  • Add minimum required levels to capture for each enemy


<Capture Bonus: 10>
Code:
Can be added to Actor, Class, Equip, States (basically everything an actor has access to)
Can also be applied to Capture Skills & Items
Raises success rate by 10%
You may use negative values to make it harder to capture

<Capture Evade: 10>
Code:
Can be added to Enemies, States (when they are on the enemy)
Decreases success rate by 10%
You may use negative values to make is easier to capture

<Capture Required Level: x>
Code:
Can be added to Enemies
Actor must have at least level x to capture

<Capture Immune to Skill: 1, 2, 3>
Code:
Can be added Enemies
This enemy is immune to skills 1, 2, 3

<Capture Immune to Item: 1, 2, 3>
Code:
Can be added to Enemies
This enemy is immune to item 1, 2, 3

Of course, this is a great combo with https://forums.rpgmakerweb.com/threads/pet-summon-plugin.154499/, but I also want to emphasize that both of my plugins are stand-alone; you can easily use another plugin with this capture plugin, or vice versa, another capture plugin with my summon plugin.



Open for feedback and suggestions!


Rules
  1. This plugin is free of charge and can be used anywhere in any RPG Maker project
  2. You may modify this plugin for your game project, but you may not re-distribute your changes as stand-alone; only as part of your game



Download
https://downloads.aerosys.blog/plugins/MK_Capture.js (right-click, save as...)​

Features Mentioned

  • Success rate by custom formula
  • Success rate is displayed to the player
  • Notetags to modify success rate for actors, enemies, skills
  • Add minimum required levels to capture for each enemy
  • Spoiler: Notetags
  • Code:
  • Can be added to Actor, Class, Equip, States (basically everything an actor has access to)
  • Can also be applied to Capture Skills & Items
  • Raises success rate by 10%
  • You may use negative values to make it harder to capture
  • Can be added to Enemies, States (when they are on the enemy)
  • Decreases success rate by 10%
  • You may use negative values to make is easier to capture
  • Can be added to Enemies
  • Actor must have at least level x to capture

Downloads / Referenced Files

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Creator Claims / Removal

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