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Original Source
- Original title: MZ Yet another Beast Capture Plugin
- Original author: Aerosys
- Original date: March 6, 2026
- Source thread: https://forums.rpgmakerweb.com/threads/yet-another-beast-capture-plugin.182755/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
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Archived First Post
I primarily did this plugin because I needed a break from my menu plugins and wanted to do something easy for a while.
How it works:
- Skills and Items can become capture skills by adding a <Capture> notetag
- Enemies become capturable by adding a <Capturable: x> notetag, where X is the ID of an actor
- When an enemy is successfully captured, it disappears from battle, and the respective actor is added to the party as soon as the battle ends
- Consequently, you cannot capture an enemy twice
Features
- Success rate by custom formula
- Success rate is displayed to the player
- Notetags to modify success rate for actors, enemies, skills
- Add minimum required levels to capture for each enemy
<Capture Bonus: 10>
<Capture Evade: 10>
<Capture Required Level: x>
<Capture Immune to Skill: 1, 2, 3>
<Capture Immune to Item: 1, 2, 3>
Code:
Can be added to Actor, Class, Equip, States (basically everything an actor has access to)
Can also be applied to Capture Skills & Items
Raises success rate by 10%
You may use negative values to make it harder to capture
<Capture Evade: 10>
Code:
Can be added to Enemies, States (when they are on the enemy)
Decreases success rate by 10%
You may use negative values to make is easier to capture
<Capture Required Level: x>
Code:
Can be added to Enemies
Actor must have at least level x to capture
<Capture Immune to Skill: 1, 2, 3>
Code:
Can be added Enemies
This enemy is immune to skills 1, 2, 3
<Capture Immune to Item: 1, 2, 3>
Code:
Can be added to Enemies
This enemy is immune to item 1, 2, 3
Of course, this is a great combo with https://forums.rpgmakerweb.com/threads/pet-summon-plugin.154499/, but I also want to emphasize that both of my plugins are stand-alone; you can easily use another plugin with this capture plugin, or vice versa, another capture plugin with my summon plugin.
Open for feedback and suggestions!
Rules
- This plugin is free of charge and can be used anywhere in any RPG Maker project
- You may modify this plugin for your game project, but you may not re-distribute your changes as stand-alone; only as part of your game
Download
https://downloads.aerosys.blog/plugins/MK_Capture.js (right-click, save as...)
https://downloads.aerosys.blog/plugins/MK_Capture.js (right-click, save as...)
Features Mentioned
- Success rate by custom formula
- Success rate is displayed to the player
- Notetags to modify success rate for actors, enemies, skills
- Add minimum required levels to capture for each enemy
- Spoiler: Notetags
- Code:
- Can be added to Actor, Class, Equip, States (basically everything an actor has access to)
- Can also be applied to Capture Skills & Items
- Raises success rate by 10%
- You may use negative values to make it harder to capture
- Can be added to Enemies, States (when they are on the enemy)
- Decreases success rate by 10%
- You may use negative values to make is easier to capture
- Can be added to Enemies
- Actor must have at least level x to capture
Downloads / Referenced Files
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