Original Source
- Original title: DM Enemy Gauges [MZ]
- Original author: Dungeonmind
- Original date: December 18, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/dm-enemy-gauges-mz.174005/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
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Archived First Post
Enemy Gauges
This plugin will allow you to add enemy gauges to battle. Choose from 4 different types of gauges: HP (Hit Points), MP (Magic Points), TP (Technical Points), and TPB (Time Progress Bar), that automatically work with enemy stats. There are default values set in the plugin parameters to help get you started with customizing your new enemy gauges. You can setup unique gauges for specific enemies by editing the “Custom Enemy Gauges” section in the plugin parameters.Features
- Add up to 4 types of enemy gauges to battle: HP (Hit Points), MP (Magic Points), TP (Technical Points), and TPB (Time Progress Bar).
- Choose from 3 different options for when an enemy gauge should be shown to the player in battle (Constant, Selected, and Limited). All gauges that are enabled are displayed while taking damage or recovering.
- Customize the appearance by changing the x, y, width, height, and colour parameters for all gauges.
- Create unique gauges that are applied to specific enemies you choose from the database and set up default gauges for the rest.
- Enemy Gauges are built from the Sprite_Gauge class to maximize compatibility with other plugins.
Compatibility
- DM_FFStyleBattle.js
- DM_LimitedInventory.js
- DM_ItemCategories.js
- DM_CoreShop.js
- DM_IndependentItems.js
- VisuMZ_3_VisualGaugeStyles.js
Terms of Use
- Licence Terms:
- By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
- Ownership and Redistribution:
- The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
- Code Usage:
- The plugin/code is licensed for use in RPG Maker MV/MZ projects as specified in the licence agreement. You may not extract or reuse code in other plugins or non-RPG Maker projects without express permission.
- Usage Restrictions:
- If the plugin is downloaded without purchasing a commercial licence, it is for non-commercial use only. Commercial use requires a licence purchase from the official website or any officially supported platform like itch.io.
- Confidentiality:
- The plugin/code is confidential and should not be shared with anyone without express permission from Dungeonmind.
- Modification:
- You are permitted to edit the plugin/code for the purposes of your personal projects, as specified in the licence agreement. Any other modifications, including redistribution or reuse of modified code, require express permission from Dungeonmind.
- Attribution Requirements:
- As specified in the plugin's licence agreement, providing credit is required. Please refer to the licence for specific credit requirements.
- Precedence:
- In the event of any conflict or inconsistency between the terms outlined here and the licence agreement, the terms of the licence agreement shall take precedence.
Download
Link to plugin page
Happy Rpg Making!
Features Mentioned
- Add up to 4 types of enemy gauges to battle: HP (Hit Points), MP (Magic Points), TP (Technical Points), and TPB (Time Progress Bar).
- Choose from 3 different options for when an enemy gauge should be shown to the player in battle (Constant, Selected, and Limited). All gauges that are enabled are displayed while taking damage or recovering.
- Customize the appearance by changing the x, y, width, height, and colour parameters for all gauges.
- Create unique gauges that are applied to specific enemies you choose from the database and set up default gauges for the rest.
- Enemy Gauges are built from the Sprite_Gauge class to maximize compatibility with other plugins.
- Compatibility
- DM_FFStyleBattle.js
- DM_LimitedInventory.js
- DM_ItemCategories.js
- DM_CoreShop.js
- DM_IndependentItems.js
- VisuMZ_3_VisualGaugeStyles.js
- Terms of Use
- Licence Terms:
- By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation.
- Ownership and Redistribution:
- The plugin and its code are the exclusive property of Dungeonmind. You may use the plugin in your RPG Maker projects, but you may not resell, redistribute, or claim ownership of the plugin/code itself, except as specifically permitted in the licence agreement.
- Code Usage:
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms of Use Licence Terms: By purchasing or downloading the plugin, you acknowledge that you have received or been provided access to a licence agreement, and you agree to the terms and conditions outlined in that licence agreement. Failure to comply with these terms may result in licence revocation. Ownership and Redistribution:
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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