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MZInstant Event - Extend event functionality (Ver.1.2.0)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Instant Event - Extend event functionality (Ver.1.2.0)
  • Original author: Awayamatana
  • Original date: June 5, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/instant-event-extend-event-functionality-ver-1-2-0.169272/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

It makes it easy to mass-produce elaborate events on map and in battle. I aimed to provide the ultimate event creation functionality. You can generate parallel processing for all events you specify, or specify arguments for (common) events. The possibilities for use are endless.

Archived First Post

It makes it easy to mass-produce elaborate events on map and in battle.
I aimed to provide the ultimate event creation functionality.
You can generate parallel processing for all events you specify, or specify arguments for (common) events.
The possibilities for use are endless.
Trigger extensions are here.
Download
InstantEvent.js Ver.1.2.0
MIT License

How to Use
See videos and help

You can extend event commands by surrounding them with "Skip" and placing plugin commands on top of them.
You can also extend it by specifying a common event.
Also good for picture control.
1717683714795.png


[Scripts]
this._eventId //Get the current target ID
this._args[n] //Get the argument (n is an integer greater than or equal to 0)
this._pictureId //Get the current replacement picture ID

[Control characters (for plugin commands only)]
\eventId //Get the current target ID
\args[n] //Get the argument (n is an integer greater than or equal to 0)
\pictureId //Get the current replacement picture ID

[Control characters (for "Show Text" only)]
\Vpp[n] //Add 1 to variable #n (Variable++)
\Vmm[n] //Subtract 1 from variable #n (Variable--)
\Son[n] //Switch #n ON (Switch ON)
\Soff[n] //Switch #n OFF (Switch OFF)

\WfV[n,m] //Wait until variable #n is equal to or greater than m (Wait for Variable)
\WfS[n] //Wait until switch n is ON (Wait for Switch)
\WfS[n,false] //Wait until switch n is OFF

If you want to execute the command on followers or vehicles, use this in conjunction with ReplaceTargetCharacter.
You can handle the target ID by setting it to a number that can be used by the plugin, such as -2 or -1000.

Specifications
Instant parallel events will be deleted once their content has been achieved.
PluginCommonBase.js required.

Downloads / Referenced Files

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License / Terms Note

MIT License How to Use See videos and help You can extend event commands by surrounding them with "Skip" and placing plugin commands on top of them.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

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