Original Source
- Original title: Instant Event - Extend event functionality (Ver.1.2.0)
- Original author: Awayamatana
- Original date: June 5, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/instant-event-extend-event-functionality-ver-1-2-0.169272/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
It makes it easy to mass-produce elaborate events on map and in battle. I aimed to provide the ultimate event creation functionality. You can generate parallel processing for all events you specify, or specify arguments for (common) events. The possibilities for use are endless.
Archived First Post
I aimed to provide the ultimate event creation functionality.
You can generate parallel processing for all events you specify, or specify arguments for (common) events.
The possibilities for use are endless.
Trigger extensions are here.
Download
InstantEvent.js Ver.1.2.0
MIT License
How to Use
See videos and help
You can extend event commands by surrounding them with "Skip" and placing plugin commands on top of them.
You can also extend it by specifying a common event.
Also good for picture control.
[Scripts]
this._eventId //Get the current target ID
this._args[n] //Get the argument (n is an integer greater than or equal to 0)
this._pictureId //Get the current replacement picture ID
[Control characters (for plugin commands only)]
\eventId //Get the current target ID
\args[n] //Get the argument (n is an integer greater than or equal to 0)
\pictureId //Get the current replacement picture ID
[Control characters (for "Show Text" only)]
\Vpp[n] //Add 1 to variable #n (Variable++)
\Vmm[n] //Subtract 1 from variable #n (Variable--)
\Son[n] //Switch #n ON (Switch ON)
\Soff[n] //Switch #n OFF (Switch OFF)
\WfV[n,m] //Wait until variable #n is equal to or greater than m (Wait for Variable)
\WfS[n] //Wait until switch n is ON (Wait for Switch)
\WfS[n,false] //Wait until switch n is OFF
If you want to execute the command on followers or vehicles, use this in conjunction with ReplaceTargetCharacter.
You can handle the target ID by setting it to a number that can be used by the plugin, such as -2 or -1000.
Specifications
Instant parallel events will be deleted once their content has been achieved.
PluginCommonBase.js required.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
MIT License How to Use See videos and help You can extend event commands by surrounding them with "Skip" and placing plugin commands on top of them.
Creator Claims / Removal
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