Original Source
- Original title: Dynamic Encounter Effect [MV & MZ] - 4.0 MZ
- Original author: ovate
- Original date: April 16, 2018
- Source thread: https://forums.rpgmakerweb.com/threads/dynamic-encounter-effect-mv-mz-4-0-mz.94160/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
MPP_EncounterEffect - 2020/12/11 (ver. 3.2) | 2021/11/20 (v4.0) MZ Creator name: Mokusei Penguin Overview Change the effect at the time of encounter to a special effect.
Archived First Post
Creator name: Mokusei Penguin
Overview
Change the effect at the time of encounter to a special effect.
Note: This plugin is for RPG Maker MV and MZ. Also 4.0 version is MZ only
Features
- 3 Encounter effects
- Set where the effect take place on specific character
- Change effect color with rgb color code
▼ Plugin command (MV)
In the item to enter a numerical value, the variable N is referred to by writing v [N].
EncEffType type
- The effect type will be changed to the specified number only once next.
Note: replace "type" with an effect type "#" 0 1 2 3
EncEffChar evId
- The effect will be executed around the specified character only once next.
(-1: player, 0: This Event, 1-: Event with specified ID)
- This setting is valid only for effect type 1.
EncEffColor r g b
- The effect will change to the specified color only once next.
▼ Plugin command supplement (MZ)
In the item to enter a numerical value, select the Text and write v[N] to refer to the variable N.
▼ Effect type
0 : Default
1 : Breaks around the character
2 : Break from the left side of the screen
3 : The entire screen scatters to the front
▼ Other
- In effect type 1, if the main character is not specified,
[Player] will be the center for random encounters,
and [This Event] will be the center for the event command [Battle Processing].
- When executed on a mobile device, some effects will be omitted due to weight reduction.
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Also, to change sound effect as the screen breaks-
Go to Database = F9, Then "System" > find Sounds it should be under "Battle Start" which is below "Load" and select an Audio file.
Type 1
Type 2
Type 3
* These screenshots are from RPG Maker MV but should work on MZ as well
Type 4
Type 5
Type -1 / No SE & Effects
* Type4, Type5, Type -1 are exclusive to version 4.0 MZ
Credit and Thanks: Mokusei Penguin
Terms of Use- Free for commercial and non-commercial use.
License - MIT License: http://opensource.org/licenses/mit-license.php
You can download js file from the thread attachment or Github link: (version 3.2)
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect.js
4.0 MZ download link:
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/ver4/MPP_EncounterEffect.js
Source for recent version
http://woodpenguin.web.fc2.com/MV_Plugin/EncounterEffect.html
Add-ons (optional)
Advance settings for performance v1.2
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect_Op1.js
Randomized pattern v1.0
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect_Op2.js
Changelog
ver. 4.0 - 2021/11/20
Lighter processing, increased resolution size, added multiple effect types. Option 1&2 supported
ver. 3.2 - MPP_EncounterEffect - 2020/12/11
Mokusei Penguin integrated support for MZ, separated plugins,
and added an option to randomize the direction effects
ver. 2.0 - 2019/06/24
Mokusei Penguin optimized script for v.1.6.2 and added some effects.
ver. 1.2 - 2018/05/07
Mokusei Penguin fixed a bug where Battle Test isn't working correctly.
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RMMV Issues
1.
Only this plugin parameter in Irina_PerformanceUpgrade ( Performance Upgrade plugin for RPG Maker MV by Irina (itch.io) ) will cause the crash if this was set to true. [screen]
2.
When you enter battle by default and have message dialogue (or something else set) at Turn 0, that waits until all actors move to their starting position in battle before playing.
With this plugin enabled, it doesn't wait. Anything that is set at Turn 0 plays as soon as the dynamic encounter transition happens, instead of waiting for all actors to get to their position at the start of battle.
Features Mentioned
- 3 Encounter effects
- Set where the effect take place on specific character
- Change effect color with rgb color code
- In the item to enter a numerical value, the variable N is referred to by writing v [N].
- Code:
- EncEffType type
- type : Effect type
- The effect type will be changed to the specified number only once next.
- Note: replace "type" with an effect type "#" 0 1 2 3
- EncEffChar evId
- evId : ID of the event that is the core of the effect
- The effect will be executed around the specified character only once next.
- (-1: player, 0: This Event, 1-: Event with specified ID)
- This setting is valid only for effect type 1.
- EncEffColor r g b
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Credit and Thanks: Mokusei Penguin Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php You can download js file from the thread attachment or Github link: (version 3.2)
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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