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MZDynamic Encounter Effect [MV & MZ] - 4.0 MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Dynamic Encounter Effect [MV & MZ] - 4.0 MZ
  • Original author: ovate
  • Original date: April 16, 2018
  • Source thread: https://forums.rpgmakerweb.com/threads/dynamic-encounter-effect-mv-mz-4-0-mz.94160/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

MPP_EncounterEffect - 2020/12/11 (ver. 3.2) | 2021/11/20 (v4.0) MZ Creator name: Mokusei Penguin Overview Change the effect at the time of encounter to a special effect.

Archived First Post

MPP_EncounterEffect - 2020/12/11 (ver. 3.2) | 2021/11/20 (v4.0) MZ

Creator name: Mokusei Penguin

Overview
Change the effect at the time of encounter to a special effect.

Note: This plugin is for RPG Maker MV and MZ. Also 4.0 version is MZ only

Features
- 3 Encounter effects
- Set where the effect take place on specific character
- Change effect color with rgb color code

▼ Plugin command (MV)
In the item to enter a numerical value, the variable N is referred to by writing v [N].

Code:
EncEffType type
type : Effect type
- The effect type will be changed to the specified number only once next.

Note: replace "type" with an effect type "#" 0 1 2 3

Code:
EncEffChar evId
evId : ID of the event that is the core of the effect
- The effect will be executed around the specified character only once next.
(-1: player, 0: This Event, 1-: Event with specified ID)
- This setting is valid only for effect type 1.

Code:
EncEffColor r g b
r g b : Effect color ( RGB )
- The effect will change to the specified color only once next.

Plugin command supplement (MZ)
In the item to enter a numerical value, select the Text and write v[N] to refer to the variable N.

▼ Effect type
0 : Default
1 : Breaks around the character
2 : Break from the left side of the screen
3 : The entire screen scatters to the front

▼ Other
- In effect type 1, if the main character is not specified,
[Player] will be the center for random encounters,
and [This Event] will be the center for the event command [Battle Processing].
- When executed on a mobile device, some effects will be omitted due to weight reduction.

__________________________________________________

Also, to change sound effect as the screen breaks-
Go to Database = F9, Then "System" > find Sounds it should be under "Battle Start" which is below "Load" and select an Audio file.

Type 1
8fmVVb0.gif


Type 2
D70uCLW.gif


Type 3
uA0L0Ug.gif


* These screenshots are from RPG Maker MV but should work on MZ as well

Type 4
vEAxpAw.gif


Type 5
EyUiOgy.gif


Type -1 / No SE & Effects
qVvizDl.gif



* Type4, Type5, Type -1 are exclusive to version 4.0 MZ

Credit and Thanks: Mokusei Penguin

Terms of Use- Free for commercial and non-commercial use.

License - MIT License: http://opensource.org/licenses/mit-license.php

You can download js file from the thread attachment or Github link: (version 3.2)
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect.js

4.0 MZ download link:
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/ver4/MPP_EncounterEffect.js

Source for recent version
http://woodpenguin.web.fc2.com/MV_Plugin/EncounterEffect.html

Add-ons (optional)

Advance settings for performance v1.2
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect_Op1.js

Randomized pattern v1.0
https://raw.githubusercontent.com/ovate/RMMZ-shared/main/MPP_EncounterEffect_Op2.js

Changelog

ver. 4.0 - 2021/11/20
Lighter processing, increased resolution size, added multiple effect types. Option 1&2 supported

ver. 3.2 - MPP_EncounterEffect - 2020/12/11
Mokusei Penguin integrated support for MZ, separated plugins,
and added an option to randomize the direction effects

ver. 2.0 - 2019/06/24
Mokusei Penguin optimized script for v.1.6.2 and added some effects.

ver. 1.2 - 2018/05/07
Mokusei Penguin fixed a bug where Battle Test isn't working correctly.

__________________________________________________

RMMV Issues

1.
Only this plugin parameter in Irina_PerformanceUpgrade ( Performance Upgrade plugin for RPG Maker MV by Irina (itch.io) ) will cause the crash if this was set to true. [screen]

2.
When you enter battle by default and have message dialogue (or something else set) at Turn 0, that waits until all actors move to their starting position in battle before playing.

With this plugin enabled, it doesn't wait. Anything that is set at Turn 0 plays as soon as the dynamic encounter transition happens, instead of waiting for all actors to get to their position at the start of battle.

Features Mentioned

  • 3 Encounter effects
  • Set where the effect take place on specific character
  • Change effect color with rgb color code
  • In the item to enter a numerical value, the variable N is referred to by writing v [N].
  • Code:
  • EncEffType type
  • type : Effect type
  • The effect type will be changed to the specified number only once next.
  • Note: replace "type" with an effect type "#" 0 1 2 3
  • EncEffChar evId
  • evId : ID of the event that is the core of the effect
  • The effect will be executed around the specified character only once next.
  • (-1: player, 0: This Event, 1-: Event with specified ID)
  • This setting is valid only for effect type 1.
  • EncEffColor r g b

Downloads / Referenced Files

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License / Terms Note

Credit and Thanks: Mokusei Penguin Terms of Use- Free for commercial and non-commercial use. License - MIT License: http://opensource.org/licenses/mit-license.php You can download js file from the thread attachment or Github link: (version 3.2)

Creator Claims / Removal

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#rmmz#plugin-archive

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