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MZPixel Perfect Scaling Mode

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Pixel Perfect Scaling Mode
  • Original author: Galenmereth
  • Original date: October 18, 2021
  • Source thread: https://forums.rpgmakerweb.com/threads/pixel-perfect-scaling-mode.141354/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Pixel Perfect Scaling Mode 1.2.1 Galenmereth​ Introduction This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is configurable.

Archived First Post

Pixel Perfect Scaling Mode 1.2.1
Galenmereth

Introduction
This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is configurable.

By default when players scale the window or run the game in fullscreen with scaling on (F4), or run their OS in a scaled mode, the scaling blurs pixels in the entire scene, causing the effect of it looking "out of focus" as you can see in the "off" portion of the image below. This plugin remedies that. The caveat is there'll be no smoothing / blurring of fonts either, so it might not be suitable for every art style out there. But for chunky pixel art games, it makes a big difference.

Features
* Works in MV and MZ
* Default behavior requires no configuration - Just enable the plugin and you get the pixel scale mode
* Optionally you can also enable an in-game options menu with a customizable label so that your players can opt in or out of the new scale mode

Screenshots
PixelPerfectBanner.png


PixelPerfectExample2.png


1743254930846.png

1743255026503.png

Video showcase
Best viewed fullscreen with quality set to 1440p for the best effect.


How to Use
Put the script in your <ProjectFolder>/js/plugins folder, then select it in the editor's PluginManager. If you want to use the in-game menu, place it last in order of plugins for best compatibility.

Plugin Commands / Script Calls
There are no plugin commands or script calls

Demo
The script is very simple so I've opted not to include a demo, but if there's demand for it, I can add one

Changelog
1.2.1 - Polyfill to work with MV in addition to MZ after 1.2.0 update.
1.2.0 - Fix fullscreen scaling and pixel blur due to subpixel alignments in CSS. Also implement an optional "Allow stretch scaling" feature which, if off, only allows whole-integer scaling to fully remedy any subpixel issues.
1.1.1 - Fix scaling issue on sprites when using in-engine scaling by disabling Bitmap smoothing
1.1.0 - Initial public release

Download

Terms and Credits
MIT License - Free for commercial use in any game. Don't remove the license from the script file itself. Credit appreciated, but not required.

Features Mentioned

  • Works in MV and MZ
  • Default behavior requires no configuration - Just enable the plugin and you get the pixel scale mode
  • Optionally you can also enable an in-game options menu with a customizable label so that your players can opt in or out of the new scale mode

Downloads / Referenced Files

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License / Terms Note

Terms and Credits MIT License - Free for commercial use in any game. Don't remove the license from the script file itself. Credit appreciated, but not required.

Referenced Images / Attachments

galenmereth.itch.io
galenmereth.itch.io
galenmereth.itch.io
galenmereth.itch.io
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#039#rmmz#plugin-archive

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