Original Source
- Original title: Pixel Perfect Scaling Mode
- Original author: Galenmereth
- Original date: October 18, 2021
- Source thread: https://forums.rpgmakerweb.com/threads/pixel-perfect-scaling-mode.141354/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Pixel Perfect Scaling Mode 1.2.1 Galenmereth Introduction This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is configurable.
Archived First Post
Galenmereth
Introduction
This plugins enables pixel-perfect scaling in RPG Maker MV and MZ, without any configuration. Optionally you can enable an in-game option menu addition so that your players can toggle it off or on. The label for this menu option is configurable.
By default when players scale the window or run the game in fullscreen with scaling on (F4), or run their OS in a scaled mode, the scaling blurs pixels in the entire scene, causing the effect of it looking "out of focus" as you can see in the "off" portion of the image below. This plugin remedies that. The caveat is there'll be no smoothing / blurring of fonts either, so it might not be suitable for every art style out there. But for chunky pixel art games, it makes a big difference.
Features
* Works in MV and MZ
* Default behavior requires no configuration - Just enable the plugin and you get the pixel scale mode
* Optionally you can also enable an in-game options menu with a customizable label so that your players can opt in or out of the new scale mode
Screenshots
Video showcase
Best viewed fullscreen with quality set to 1440p for the best effect.
How to Use
Put the script in your
<ProjectFolder>/js/plugins folder, then select it in the editor's PluginManager. If you want to use the in-game menu, place it last in order of plugins for best compatibility.Plugin Commands / Script Calls
There are no plugin commands or script calls
Demo
The script is very simple so I've opted not to include a demo, but if there's demand for it, I can add one
Changelog
1.2.1 - Polyfill to work with MV in addition to MZ after 1.2.0 update.
1.2.0 - Fix fullscreen scaling and pixel blur due to subpixel alignments in CSS. Also implement an optional "Allow stretch scaling" feature which, if off, only allows whole-integer scaling to fully remedy any subpixel issues.
1.1.1 - Fix scaling issue on sprites when using in-engine scaling by disabling Bitmap smoothing
1.1.0 - Initial public release
Download
Pixel Perfect for RPG Maker MV/MZ by Galenmereth
galenmereth.itch.io
Terms and Credits
MIT License - Free for commercial use in any game. Don't remove the license from the script file itself. Credit appreciated, but not required.
Features Mentioned
- Works in MV and MZ
- Default behavior requires no configuration - Just enable the plugin and you get the pixel scale mode
- Optionally you can also enable an in-game options menu with a customizable label so that your players can opt in or out of the new scale mode
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms and Credits MIT License - Free for commercial use in any game. Don't remove the license from the script file itself. Credit appreciated, but not required.
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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