public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers
Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Passive Skills
  • Original author: Fomar0153
  • Original date: August 22, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/passive-skills.125768/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Passive Skills Version 1.4 by Fomar0153​ Description

Archived First Post

Passive Skills
Version 1.4
by Fomar0153

Description
Implements a passive skill system, where you can equip and unequip passive skills from the Skills menu.

Features
Customise how many points you have to equip passive skills.
Replace skill icons to indicate if a passive skill is equipped or not.

Screenshots
oCDHX2o.gif

Screenshot uses an x offset of -180 and has the on iconindex set to -1.

yaPyy5T.png

If you're not using TP, then the above screenshot is more likely how set the plugin up, this one uses the default on and off iconindex.

How to Use
Place the plugin in your project's js/plugins/ folder.
Inside RPG Maker MZ's editor, open the Plugin Manager.
Create a new entry and select this plugin from the list.
Customise the options to your liking and then click ok.

Passive skills should be of the skill type you set in the options.
Passive skills should add a state with the traits you want the passive skill to have.
A passive skill's mp cost is used to determine how many points it takes to equip.

k1KU9Lg.png

Setup states for the passive skills.

2ReazeP.png

Add the state to the skill and then when equipped the state's traits will be added.

Download
Click here.

If you are using Visustella's SkillsStatesCore then you can use this version which accounts for the display changes.
Click here.

FAQ
Q: I got an error.
A: Please be really specfic about what you did when the error occurred, hit F8 and it'll give you some more details that might be useful to me. Does it happen in a blank project?

Credits
Fomar0153

Terms of Use
As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.

Version History
1.0 -> 1.1 - 22/08/20
Fixed a bug where all non-PP bars, always displayed the max value.
Fixed a bug where the PP bars would show up in battle.

1.1 -> 1.2 - 23/08/20
Fixed a bug that could cause a crash if you attempted to activate a passive skill when you don't have any.
Fixed a display bug where the PP cost of passive skills could be displayed incorrectly when MP cost rate wasn't 1.

1.2 -> 1.3 - 23/08/20
Fixed another bug that prevented any non-passive skill from being used.

1.3 -> 1.4 - 13/09/20
Increased compatibility with menu plugins and skill learning plugins.

Features Mentioned

  • Customise how many points you have to equip passive skills.
  • Replace skill icons to indicate if a passive skill is equipped or not.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credits Fomar0153 Terms of Use As long as I am credited, you may use this plugin in your projects both commercial and non-commercial.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar