Original Source
- Original title: MZ Crash Guard - automatically prevent crashes for your players
- Original author: bitqueststudio
- Original date: September 10, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/crash-guard-automatically-prevent-crashes-for-your-players.180030/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Crash Guard for RPG Maker MZ v1.0 BitQuest Studio Introduction Crash Guard provides a multi-layer safety system that catches and handles the most frequent RPG Maker MZ runtime errors, especially those triggered by event manipulation or plugin conflicts. Instead of crashing to a black screen, your game will recover gracefully while logging helpful debugging info to the console. Ideal for complex projects that use advanced event systems or multiple custom plugins.
Archived First Post
BitQuest Studio
Introduction
Crash Guard provides a multi-layer safety system that catches and handles the most frequent RPG Maker MZ runtime errors, especially those triggered by event manipulation or plugin conflicts. Instead of crashing to a black screen, your game will recover gracefully while logging helpful debugging info to the console. Ideal for complex projects that use advanced event systems or multiple custom plugins.
Features
- Prevents “Cannot read property 'erase' of null” errors
- Adds safety checks for invalid event access in custom plugins
- Protects against null/undefined event method calls
- Ensures safe handling of event initialization and setup
- Guards against out-of-bounds event array access
- Handles spriteset event cleanup errors
- Works with Hendrix Action Engine, DotMoveSystem, and most event plugins
- Logs all intercepted errors to the console with [ErrorFix] prefix
- Activates only when necessary. All normal behavior is untouched
How to Use
Simply drop the plugin at the top of your plugin list and it works automatically!
Download
Itch.io
Terms and Credits
- Free for commercial and non-commercial RPG Maker MZ projects
- Modification allowed for personal or project-specific use
- Redistribution not allowed (do not re-upload or resell this plugin)
- Attribution appreciated but not required
Features Mentioned
- Prevents “Cannot read property 'erase' of null” errors
- Adds safety checks for invalid event access in custom plugins
- Protects against null/undefined event method calls
- Ensures safe handling of event initialization and setup
- Guards against out-of-bounds event array access
- Handles spriteset event cleanup errors
- Works with Hendrix Action Engine, DotMoveSystem, and most event plugins
- Logs all intercepted errors to the console with [ErrorFix] prefix
- Activates only when necessary. All normal behavior is untouched
Downloads / Referenced Files
Log in, then follow the RPG Maker Developers Group to see these download links.
Log in to downloadLicense / Terms Note
Terms and Credits Free for commercial and non-commercial RPG Maker MZ projects Modification allowed for personal or project-specific use Redistribution not allowed (do not re-upload or resell this plugin)
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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