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MZPhileas' Game Hot Keys (MZ hot key map (shortcuts) manager/customizer)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Phileas' Game Hot Keys (MZ hot key map (shortcuts) manager/customizer)
  • Original author: Phileas
  • Original date: July 17, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/phileas-game-hot-keys-mz-hot-key-map-shortcuts-manager-customizer.159433/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Plugin name: Phileas' Game Hot Keys Author: Phileas Version: 1.2.2 for MZ and 1.2.0 for MV Release date:

Archived First Post

Plugin name: Phileas' Game Hot Keys

Author: Phileas

Version: 1.2.2 for MZ and 1.2.0 for MV

Release date:
1.0.0 - 2023.July.17
1.2.2 - 2025.August.13

Plugin description:
The plugin assigns common events and switches to keyboard, gamepad, and mouse keys.
The plugin has 2 parameters: Common Events and Switches. They differ only in one field: in Common Events, the number of the common event is set, and in Switch - the switch. The other fields are shared:
  • Device type - the device that you want to track clicks on.
  • Key name - string identifier of the button.
  • Key number - numeric identifier of the button.
Starting from version 1.1.0, blocking can be enabled in General Events. If it is enabled, then you can retriggered the event only after it completes execution.

First, the plugin searches for the Key name in the standard dictionaries of the engine. If you haven't redefined them, then they look like this:
keyBoard:
  • 9: "tab", // tab
  • 13: "ok", // enter
  • 16: "shift", // shift
  • 17: "control", // control
  • 18: "control", // alt
  • 27: "escape", // escape
  • 32: "ok", // space
  • 33: "pageup", // pageup
  • 34: "pagedown", // pagedown
  • 37: "left", // left arrow
  • 38: "up", // up arrow
  • 39: "right", // right arrow
  • 40: "down", // down arrow
  • 45: "escape", // insert
  • 81: "pageup", // Q
  • 87: "pagedown", // W
  • 88: "escape", // X
  • 90: "ok", // Z
  • 96: "escape", // numpad 0
  • 98: "down", // numpad 2
  • 100: "left", // numpad 4
  • 102: "right", // numpad 6
  • 104: "up", // numpad 8
  • 120: "debug" // F9
gamepad:
  • 0: "ok", // A
  • 1: "cancel", // B
  • 2: "shift", // X
  • 3: "menu", // Y
  • 4: "pageup", // LB
  • 5: "pagedown", // RB
  • 12: "up", // D-pad up
  • 13: "down", // D-pad down
  • 14: "left", // D-pad left
  • 15: "right" // D-pad right
mouse:
  • 0: "left"
  • 1: "middle"
  • 2: "right"
If the plugin has not found the Key name, then it takes the value of Key number.
If a keyboard, gamepad, or mouse was pressed during the game, the plugin checks whether a general event or switch is assigned to the key.
If a general event is assigned, it is executed. It is not recommended to specify a parallel or automatic event. If a switch is assigned, its value is reversed.

How it looks like:
2024-01-30_00-52-30.png


Code
MV
MZ

License
MIT, all responsibility is on the user.

Compatibility:
If there are any problems, write to me.

Downloads / Referenced Files

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License / Terms Note

License MIT, all responsibility is on the user. Compatibility: If there are any problems, write to me.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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