Original Source
- Original title: Puppet Knight - Element Impact && Element Icons
- Original author: Puppet Knight
- Original date: November 28, 2024
- Source thread: https://forums.rpgmakerweb.com/threads/puppet-knight-element-impact-element-icons.173533/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
This plugin introduces dynamic elemental mechanics, allowing you to inflict states, modify damage based on target conditions, and scale power with consecutive uses or hits of elements. Key Features: Custom Element Cycles: Define relationships between elements, including strengths and weaknesses.
Archived First Post
Key Features:
- Custom Element Cycles:
- Define relationships between elements, including strengths and weaknesses.
- Support for single-element cycles (where elements are strong against themselves) and two-element cycles (where elements are strong against each other).
- Multi-element cycles for traditional rock-paper-scissors-style interactions.
- Dynamic Element Rules:
- Choose how battlers' current elements are determined with three flexible options:
- Last Used Element: Based on the last skill's element.
- Last Hit Element: Based on the last element the battler was hit by.
- Higher Stack: Prioritizes the element with the higher consecutive usage or hit count.
- Choose how battlers' current elements are determined with three flexible options:
- Stack-Based Adjustments:
- Track consecutive uses (Use Stacks) and hits (Hit Stacks) of elements.
- Apply scaling damage modifiers based on stack counts, allowing for dynamic damage interactions.
- State Impact Effects:
- Inflict or remove states based on elements, with configurable chances.
- Add damage modifiers for specific state and element combinations.
- Reflect Damage Mechanic:
- Option to reflect damage back to the user if specific element based conditions are met by the target
- Debug Mode:
- Easily toggle detailed console logging to debug and fine-tune your configurations.
- Script Calls:
- assign icons to element ids, also more easily search element ids and names based on skill id
- Highly Configurable:
- Define multipliers (percentage-based) for strengths, weaknesses, and stack effects.
- Flexible parameter settings to adjust maximum stacks, element relationships, and more.
- Use Cases:
- Create engaging rock-paper-scissors-style elemental battles.
- Add layers of strategy with dynamic stack-based damage scaling.
- Reward players for mastering elemental mechanics in your game.
The plugin can be found on itch!
Puppet Knight - Element Impact & Element Icons by Puppet Knight
puppet-knight.itch.io
Any feature requests you can let me know there or here
Terms: You're free to use this plugin in projects commercial or non commercial.
Must Credit Puppet Knight as the author. While a copy of the game is not required, it
would be appreciated ^_^.
And yes, this was created with the help of AI.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
Terms: You're free to use this plugin in projects commercial or non commercial. Must Credit Puppet Knight as the author. While a copy of the game is not required, it would be appreciated ^_^. And yes, this was created with the help of AI.
Referenced Images / Attachments
Creator Claims / Removal
If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.
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