public

Rpg Maker Developers Group

Simple enough for a child, powerful enough for a developer

2 Followers

MZ[DSI] Event Spawner Solution

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [DSI] Event Spawner Solution
  • Original author: NhatNguyen
  • Original date: March 30, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/dsi-event-spawner-solution.176632/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Description Spawn Persistent Events Across Maps Easily create events from a dedicated template map, and have them persist seamlessly across your game’s world. NPCs, monsters, treasures—you name it! With persistent IDs, your events will remember their locations, directions, and more. New & Enhanced Features: Persistent Event Spawning: Spawn events from a template map with a unique ID to keep track of them across maps.

Archived First Post

Description
Spawn Persistent Events Across Maps
Easily create events from a dedicated template map, and have them persist seamlessly across your game’s world. NPCs, monsters, treasures—you name it! With persistent IDs, your events will remember their locations, directions, and more.

New & Enhanced Features:
  • Persistent Event Spawning: Spawn events from a template map with a unique ID to keep track of them across maps.
  • Spawn by Region ID: Effortlessly spawn events at random locations within specified regions.
  • Dynamic Event Transfer: Transfer persistent events effortlessly between different maps while preserving their states.
  • Simple Despawn: Instantly despawn events when they're no longer needed, freeing up resources.
  • Despawn Current Event: Conveniently remove the current event directly from its command flow.
  • Extended Self-Switch Support: Set and manage multiple self-switches dynamically for cloned events.
  • Complete Control: Choose whether event positions and directions should update automatically as they move.
  • Intuitive Plugin Commands & Script Calls: Seamlessly integrate into your workflow with straightforward commands and scripting options.
Video


Download
You need to install this plugin for this to work in your project: https://sirogamesdev.itch.io/mz-core
Plugin: https://sirogamesdev.itch.io/event-spawner

Terms and conditions

Free to use for every kind of projects.
Credit is not needed.

Downloads / Referenced Files

Log in to download

Log in, then follow the RPG Maker Developers Group to see these download links.

Log in to download

License / Terms Note

Credit is not needed.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

#rmmz#plugin-archive

Replies (0)

No replies yet.

0 replies 1 view

Log in to reply.

User Avatar