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Simple enough for a child, powerful enough for a developer

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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: MegaMaps [MV/MZ]
  • Original author: szatkus
  • Original date: June 25, 2025
  • Source thread: https://forums.rpgmakerweb.com/threads/megamaps-mv-mz.178525/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

This is probably the most useless plugin I've made to date, but many people want to do it and I'm not here to stop them. MegaMap lets you combine multiple maps into one. In result you can use it to break the 256x256 map size limit. The biggest I made is 1500x1500 (included in the example project). It takes a few seconds to load and requires 36 maps, but it's functional. The plugin has no commands and only one notetag that triggers the mechanism. In order to create a megamap...

Archived First Post

This is probably the most useless plugin I've made to date, but many people want to do it and I'm not here to stop them.

MegaMap lets you combine multiple maps into one. In result you can use it to break the 256x256 map size limit. The biggest I made is 1500x1500 (included in the example project). It takes a few seconds to load and requires 36 maps, but it's functional.

The plugin has no commands and only one notetag that triggers the mechanism. In order to create a megamap you need to create a normal map, add the notetag "#megamapAxB" (A is a number of maps in a row, B is a number of rows in the map cluster) and create as many maps nested under it as you need (maps nested further than one level under the main map are ignored). It's recommended to use maps of the same size.

Screenshot 2025-06-24 210034.png
Screenshot 2025-06-24 210042.png


All the data for the megamap are taken from the main map except for its size and content (only the content from the nested maps is used, whatever you put into the main map is ignored). Events are transfered only from the nested maps and their ids are reassigned to avoid duplicates. You transfer to the megamap by targeting the main map (obviously in most cases you should use variables to specify the coordinates). Currently the tileset for the megamap is taken from the main map even if the other maps have different tilesets set. You can create multiple megamaps in a single project.

The plugin is under MIT license and as usual it was tested under MV and MZ (fun fact: it required no modifications to work in MZ).

Enjoy!



Downloads / Referenced Files

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License / Terms Note

The plugin is under MIT license and as usual it was tested under MV and MZ (fun fact: it required no modifications to work in MZ). Enjoy! MegaMaps for RPG Maker MV/MZ by szatkus Allows breaking the map size limit.

Referenced Images / Attachments

szatkus.itch.io
szatkus.itch.io
szatkus.itch.io
szatkus.itch.io
Creator Claims / Removal

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#039#megamapaxb#rmmz#plugin-archive

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