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MZCyclone Maps - Overlay, Tile Size, Region Names, Region Collision and a lot more

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Cyclone Maps - Overlay, Tile Size, Region Names, Region Collision and a lot more
  • Original author: Hudell
  • Original date: August 23, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/cyclone-maps-overlay-tile-size-region-names-region-collision-and-a-lot-more.125821/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Cyclone Maps by Hudell​Introduction This plugin combines several of my MV plugins into a single one. Parallax Mapping

Archived First Post

Cyclone Maps
by Hudell​
Introduction
This plugin combines several of my MV plugins into a single one.

Features
  1. Parallax Mapping
  2. Change Tile Size and Tileset Location
  3. Region Names
  4. Region Common Events
  5. Region Collision
  6. Disable Auto Shadows
  7. Disable Tilemap
  8. Change Balloons and Animations Z Index
  9. Call a Common Event whenever the map changes
  10. More to come

Parallax Mapping

You can use this plugin to add overlay images to your maps (it works in the same way that OrangeOverlay works on MV).

You can keep the images either on the img/parallaxes folder or (if you set the Organized Folders param to true) on separate folders like this:
  • img/overlays/grounds
  • img/overlays/pars
  • img/overlays/shadows
  • img/overlays/lights
  • img/overlays/fogs

All image filenames must end with the number of the map

Map notetags:

  • <all>: Display all overlays
  • <ground>: Display ground overlay
  • <par>: Display parallax overlay
  • <light>: Display light overlay
  • <shadow>: Display shadow overlay
  • <fogName:filename>: Display the specified fog image
  • <fogOpacity:number>: Change the opacity level of the fog image (0 to 255)
  • <fogBlend:number>: Changes the blend type of the fog image
  • <fogDuration:number>: Changes the duration of the opacity transition
  • <xMove:number>: Changes the horizontal speed of the fog
  • <yMove:number>: Changes the vertical speed of the fog

You can use variable numbers on the notetags by adding a $ symbol before the value
There are also some plugin commands to change those parameters.

Change Tile Size and Tileset Location

This plugin includes parameters to change the tile width, tile height and tileset location. Those changes will only affect the game, not the MZ editor, so to make use of it you'll have to either:
  • Create a copy of the tilesets resized to 48x48 so you can use them in the editor
  • Do your mapping in a custom map editor such as Cyclone Live Map Editor

Region Names

You can configure a different name for each region and it will display this name every time the player enters said region. There's also a separate setting to determine if the name should stay on the screen while the player is above the region or if it can fade out.

Region Common Events

You can also configure the plugin to run common events when you step on specific regions. Just use the "Region Based Common Events" param to map each region to an event and they'll run automatically. Please note that the same event can run multiple times if the player continues to step on the same region over and over, so adjust your common events accordingly. They'll always run in parallel so movement will not be blocked.

Region Collision

You can also configure regions to block or unblock the movement of the player, events or both.

Disable Auto Shadows

A simple param can completely disable rendering of shadows on your maps.

Disable Tilemap

If you use parallax mapping for your whole game, you can use this parameter to stop rendering the regular maps, improving your game's performance.

Change Balloons and Animations Z Index

To go along with the extra Z indexes used by the parallax mapping, you can change the balloons and animations to a different layer.

Call a Common Event whenever the map changes

A simple parameter to call a common event every time the player moves between maps.

More to come

Download it here.

Features Mentioned

  • Parallax Mapping
  • Change Tile Size and Tileset Location
  • Region Names
  • Region Common Events
  • Region Collision
  • Disable Auto Shadows
  • Disable Tilemap
  • Change Balloons and Animations Z Index
  • Call a Common Event whenever the map changes
  • More to come
  • You can use this plugin to add overlay images to your maps (it works in the same way that OrangeOverlay works on MV).
  • You can keep the images either on the img/parallaxes folder or (if you set the Organized Folders param to true) on separate folders like this:
  • img/overlays/grounds
  • img/overlays/pars
  • img/overlays/shadows
  • img/overlays/lights
  • img/overlays/fogs

Downloads / Referenced Files

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Creator Claims / Removal

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#rmmz#plugin-archive

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