Original Source
- Original title: Default self switches to ON (+ new update)
- Original author: Paradachshund
- Original date: April 16, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/default-self-switches-to-on-new-update.177003/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
Hello! I've recently released a beta feature for my plugin, Self Switch Defaults, and I would love some people to try it out and let me know if you run into any bugs with it. The feature is simple: a plugin command which makes it easy to set self switches on any event on any map. For those of you more technically inclined, this is a quality of life focused command that is equivalent to using the $gameSelfSwitches.setValue() function. Download here. If you haven't seen this plugin at all before,...
Archived First Post
The feature is simple: a plugin command which makes it easy to set self switches on any event on any map. For those of you more technically inclined, this is a quality of life focused command that is equivalent to using the $gameSelfSwitches.setValue() function.
Download here.
If you haven't seen this plugin at all before, it's very simple. It lets you set self switches to ON by default using a note tag on events. This is very useful for creating self-destructing events with a single event page, or identical events with different starting pages as two examples.
The plugin is free for commercial use with attribution, and is provided as is with no guarantee of further development.
Enjoy!
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
The plugin is free for commercial use with attribution, and is provided as is with no guarantee of further development. Enjoy!
Creator Claims / Removal
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