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MZ[RMMZ] Spine 2D animation

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: [RMMZ] Spine 2D animation
  • Original author: mardsilver
  • Original date: March 27, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/rmmz-spine-2d-animation.167212/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Plugin MardSilver_Spine V1.0.0 Mard Silver​ Introduction This plugin allows you to use Spine animations in your game.

Archived First Post

Plugin MardSilver_Spine V1.0.0
Mard Silver

Introduction
This plugin allows you to use Spine animations in your game.
According to Spine's terms, users of this plugin need a Spine Editor license
to use it in their projects. Please read the Spine Runtimes License Agreement
before using this plugin.

Features
With this plugin you can use Spine animations for Actor, Battler Actor, Event, Enemy, Vehicle,
use like as Picture. (With trial version you only have Actor and Battler Actor)
If you want use for free, you can download trial version.

ChangeLog
version 1.0.1 Fedruary 25 2025
- Add command plugin for change angle for character
- Add command plugin Change Spine file for character
- Add command plugin Change Spine file for battler
- Fixed dashing.

Screenshots
1711547863207.png

1711547919269.png

Video
Trial version:


Demo:

Tutorial Setting:



How to Use
This plugin must be below MardSilver_0_Utils
You need to create a folder called "spine" in your project.
Then, you need to put the Spine files in this folder.

Plugin Commands / Script Calls
Set Actor note tag:
<spineName:spineName>
<spineScale:spineScale>
<spineTimeScale:spineTimeScale>
<spineLoop:spineLoop>
<spineSkin:spineSkin>
<spine_dash:run>
<spine_walk:walk>
<spine_jump:jump>

==For Battler Actor===
<spineBattle:name> // dont need set if you use same name with spineName in character
<spinebattle_TimeScale:timeScale> // if you dont set, it will use spineTimeScale
<spineBattle_Scale:scale> // if you dont set, it will use spineScale
<spineBattle_Skin:skin> // if you dont set, it will use spineSkin
<spineReverseX:boolean> // True or False
<spineBattle_walk:walk>
<spineBattle_wait:wait>
<spineBattle_chant:chant>
<spineBattle_guard:guard>
<spineBattle_damage:damage>
<spineBattle_evade:evade>
<spineBattle_thrust:thrust>
<spineBattle_swing:swing>
<spineBattle_missile:missile>
<spineBattle_skill:skill>
<spineBattle_spell:spell>
<spineBattle_item:item>
<spineBattle_escape:escape>
<spineBattle_victory:victory>
<spineBattle_dying:dying>
<spineBattle_abnormal:abnormal>
<spineBattle_sleep:sleep>
<spineBattle_dead:dead>

===How to use spine for Event===
* Set event name same with note file name in data/notes folder
* Set Event note tag like Actor
*
* ===How to use spine like Picture===
* Can show spine like picture with plugin command "showSpine"
* Can move spine with plugin command "moveSpine"
* Can show/hide spine with plugin command "VisibleSpine" after use plugin command "showSpine"
* Can rotate spine with plugin command "rotateSpine"
*
* ===How to change skin of spine===
* Can change skin of spine with plugin command "changeSkin"
*
* ===How to change animation of spine===
* Can change animation of spine with plugin command "changeAnimation"
* With change animation, you can change animation for spine, player, event, follower, vehicle
* Note**: id follower from 0
* id vehicle from 0-2 // 0: boat, 1: ship, 2: airship
* player dont need id
*
* ===How to change angle of spine===
* Can change angle of spine with plugin command "changeAngleSpine"
*
* ===How to use spine for Enemy===
* Set Enemy note tag same Actor
*
* ===How to use spine for Vehicle===
* Set Vehicle note tag same Event

Demo

Download
Itch.io: https://mardsilver.itch.io/mardsilver-spine

Terms and Credits
Terms of use are detailed in the plugin, please read carefully before using. Thank you.

Spine Runtimes License Agreement

Last updated February 20, 2024. Replaces all prior versions.
Copyright (c) 2013-2024, Esoteric Software LLC
Integration of the Spine Runtimes into software or otherwise creating derivative works of the Spine Runtimes is permitted under the terms and conditions of Section 2 of the Spine Editor License Agreement:
http://esotericsoftware.com/spine-editor-license
Otherwise, it is permitted to integrate the Spine Runtimes into software or otherwise create derivative works of the Spine Runtimes (collectively, "Products"), provided that each user of the Products must obtain their own Spine Editor license and redistribution of the Products in any form must include this license and copyright notice.
THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Features Mentioned

  • With this plugin you can use Spine animations for Actor, Battler Actor, Event, Enemy, Vehicle,
  • use like as Picture. (With trial version you only have Actor and Battler Actor)
  • If you want use for free, you can download trial version.

Downloads / Referenced Files

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License / Terms Note

According to Spine's terms, users of this plugin need a Spine Editor license to use it in their projects. Please read the Spine Runtimes License Agreement before using this plugin. Features

Referenced Images / Attachments

mardsilver.itch.io
mardsilver.itch.io
mardsilver.itch.io
mardsilver.itch.io
Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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