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MZDebug Menu at Any Time (Ver.1.1.4)

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Debug Menu at Any Time (Ver.1.1.4)
  • Original author: Awayamatana
  • Original date: November 10, 2024
  • Source thread: https://forums.rpgmakerweb.com/threads/debug-menu-at-any-time-ver-1-1-4.173131/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

You can call up the debug menu whether you're in battle or in a menu. You can also use the debug menu during map events. DebugAnytime.js Ver.1.1.4 MIT License

Archived First Post

You can call up the debug menu whether you're in battle or in a menu.
You can also use the debug menu during map events.
Download
DebugAnytime.js Ver.1.1.4
MIT License

How to Use
You can open the debug menu while keeping the scene as it is.

Specifications
Please place this as high up as possible as it will interfere with the scene change function.
This plugin's functionality will be completely disabled except during test plays.

When using KMS_DebugUtil,
if you perform "Transfer" or "Reload map" outside of the map scene,
all stacked scenes will be destroyed and you will go to the map scene.
Also, if you open the debug menu during battle and perform "Transfer", "Reload map", or "Encounter", you will return to the battle and a process will be inserted to abort it.

Downloads / Referenced Files

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License / Terms Note

MIT License How to Use You can open the debug menu while keeping the scene as it is. Specifications

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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