Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.
Original Source
- Original title: Simple Character Collision
- Original author: Awayamatana
- Original date: February 23, 2025
- Source thread: https://forums.rpgmakerweb.com/threads/simple-character-collision.175767/
- Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)
Summary
SimpleCharacterCollision.js Ver.1.0.0 MIT License AWY_TransferEx.js Ver.1.0.0 MIT License
Archived First Post
Plugins
SimpleCharacterCollision.js Ver.1.0.0
MIT License
AWY_TransferEx.js Ver.1.0.0
MIT License
How to Use
SimpleCharacterCollision:
Please enter numbers as integers (0 or greater) separated by commas.
[Comment]
Place a comment on the first line of the event contents and enter it in the following format:
<collision:down,left,right,up> //Expand the collision.
[Script (Movement Command)]
this.setCollision(Down,Left,Right,Up); //Expand the collision.
this.setCollision(0,0,0,0); //Reset to default
this.setCollision(null); //Reset to default
[Specification]
Supports PluginCommonBase, OverpassTile, and NRP_OverpassTile.
If a conflict occurs, try changing the position of the plugin.
AWY_TransferEx:
[Comment]
Place a comment on the first line of the event contents and enter it in the following format:
<transferEx> //The location of the transfer changes depending on the event and the player's location.
<transferEx:exWidth,exHeight> //Extend the collision. The transfer location will change.
<transferEx:exWidth,exHeight,false> //Extends the collision, but leaves the transfer location unchanged.
exWidth: An integer greater than or equal to 0 that extends the collision to the right.
exHeight: An integer greater than or equal to 0 that extends the collision downwards.
By placing the above comment in the event, only one transfer event is required.
The location of the event command [Transfer Player] can be changed depending on the player's position.
SimpleCharacterCollision.js Ver.1.0.0
MIT License
AWY_TransferEx.js Ver.1.0.0
MIT License
How to Use
SimpleCharacterCollision:
Please enter numbers as integers (0 or greater) separated by commas.
[Comment]
Place a comment on the first line of the event contents and enter it in the following format:
<collision:down,left,right,up> //Expand the collision.
[Script (Movement Command)]
this.setCollision(Down,Left,Right,Up); //Expand the collision.
this.setCollision(0,0,0,0); //Reset to default
this.setCollision(null); //Reset to default
[Specification]
Supports PluginCommonBase, OverpassTile, and NRP_OverpassTile.
If a conflict occurs, try changing the position of the plugin.
AWY_TransferEx:
[Comment]
Place a comment on the first line of the event contents and enter it in the following format:
<transferEx> //The location of the transfer changes depending on the event and the player's location.
<transferEx:exWidth,exHeight> //Extend the collision. The transfer location will change.
<transferEx:exWidth,exHeight,false> //Extends the collision, but leaves the transfer location unchanged.
exWidth: An integer greater than or equal to 0 that extends the collision to the right.
exHeight: An integer greater than or equal to 0 that extends the collision downwards.
By placing the above comment in the event, only one transfer event is required.
The location of the event command [Transfer Player] can be changed depending on the player's position.
Downloads / Referenced Files
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Log in to downloadLicense / Terms Note
MIT License AWY_TransferEx.js Ver.1.0.0 MIT License How to Use
Creator Claims / Removal
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