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MZEST - ENEMY IMAGE CONTROL MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: EST - ENEMY IMAGE CONTROL MZ
  • Original author: estriole
  • Original date: October 26, 2020
  • Source thread: https://forums.rpgmakerweb.com/threads/est-enemy-image-control-mz.129164/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

■ Information ╒══════════════════════════╛ EST - ENEMY IMAGE CONTROL MZ Version: 1.0 By Estriole

Archived First Post

■ Information ╒══════════════════════════╛
EST - ENEMY IMAGE CONTROL MZ
Version: 1.0
By Estriole
File name: EST_ENEMY_IMAGE_CONTROL.js
■ Introduction ╒══════════════════════════╛
This plugin is for changing the enemy battler graphic
when the certain condition are met...

■ Features ╒══════════════════════════╛
- change enemy graphic when certain condition are met
- you define your own notetags & suffix
- priority order on specific condition

■ Changelog ╒══════════════════════════╛
v1.0 2020.10.26 - Finish the plugin
v1.1 2020.10.27 - Change the name to EST - IMAGE CONTROL MZ
- ability to have state , hp, mp check for the battler image.

■ Plugin Download ╒══════════════════════════╛
https://www.dropbox.com/s/cu52wa7m12132vs/EST_ENEMY_IMAGE_CONTROL_MZ.js?dl=0

■ Screenshots ╒══════════════════════════╛
1603696724566.png

1603871139852.png


■ Demo ╒══════════════════════════╛
https://www.dropbox.com/sh/vhf1jhpydfr3vne/AACXtmj85frlI81AAmAcK50Ha?dl=0
click download to download the entire folder.

■ How to use ╒══════════════════════════╛
1> install the plugin
2> open plugin parameter. add your suffix entry there
suffix -> your suffix name
State Affected -> the suffix will active if enemy affected by all this state
%hp -> percentage maxhp when hp below that the suffix will take effect
%mp -> percentage maxmp when mp below that the suffix will take effect
priority -> lower priority will be used.
if same priority. the bottom one in the plugin parameter will be used.

the suffix will be used to the enemy ONLY if all the condition are met.
if there's one condition not met then the suffix will not be used.
if you don't want to have state... just don't fill the State Affected list.
if you don't want hp and mp check... just fill 100.

3> in the enemy Database notetags add [yoursuffixname]
4> in your img/sv_enemies/ folder... add the weak form and add [yoursuffixname] after
the original name:
ex:
Original: Gnome.png
first suffix is weak_30
create a file named Gnome[weak_30].png

second suffix is weak_10
create a file named Gnome[weak_10].png

WARNING!!! if you put the suffix notetags in the enemy notetags...
you must remember to add the battler image with suffix too !!!
or it will throw error AFTER battle when it cannot find the file.

■ Dependencies ╒══════════════════════════╛
none

■ Compatibility ╒══════════════════════════╛
MZ is new engine... so i cannot say for sure.
but it should be compatible with most things.

This might not "fully compatible" with plugins that
modify battler name... it could work if that plugin put above my plugin...
but you must have every combination variation of the filename required.

■ Parameters ╒══════════════════════════╛
>> Suffix List
+ Suffix -> The suffix of the filename... name the "weak form" image file:
originalname[yoursuffixhere]
ex:
Suffix: weak_30
Original Enemy Filename: Gnome.png
weak form filename: Gnome[weak_30].png
+ State Affected -> Battler use this suffix only if affected by ALL this state
this is a list of number of state id.
+ %HP -> Battler use this suffix after hp below this % max hp
ex: 30 => will change graphic when hp below 30 percent max hp
(WITHOUT %... just use the number so 30% will throw error. use 30)
+ %MP -> Battler use this suffix after hp below this % max hp
ex: 30 => will change graphic when hp below 30 percent max hp
(WITHOUT %... just use the number so 30% will throw error. use 30)
+ Priority -> Priority Level of this suffix. lower -> will be used first
■ License ╒══════════════════════════╛
Free to use in all project (except the one containing pornography)
as long as i credited (ESTRIOLE).

■ Extra Credit ╒══════════════════════════╛
None

■ Support ╒══════════════════════════╛
While I'm flattered and I'm glad that people have been sharing and
asking support for scripts in other RPG Maker communities, I would
like to ask that you please avoid posting my scripts outside of where
I frequent because it would make finding support and fixing bugs
difficult for both of you and me.

If you're ever looking for support, I can be reached at the following:
[ http://forums.rpgmakerweb.com/ ]
pm me : estriole

also support to compatibility with VisuStella is not possible.
because their code is obfuscated thus cannot be read by human.
if there's incompatibility... please ask VisuStella Team.

■ Donate ╒══════════════════════════╛
If you want to support my work you can donate here
https://www.makerdevs.com/profile/estriole

■ Author's Notes ╒══════════════════════════╛
None

Downloads / Referenced Files

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License / Terms Note

■ License ╒══════════════════════════╛ Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). ■ Extra Credit ╒══════════════════════════╛

Creator Claims / Removal

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#rmmz#plugin-archive

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