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MZPH - Warehouse/Storage Ported to MZ

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: PH - Warehouse/Storage Ported to MZ
  • Original author: Arthran
  • Original date: July 31, 2022
  • Source thread: https://forums.rpgmakerweb.com/threads/ph-warehouse-storage-ported-to-mz.149974/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

PH Warehouse MZ Version: 1.4.0 (2/6/23) By: PrimeHover and Arthran​Introduction It seemed like MZ was lacking in Storage System plugins, so I went ahead and ported PrimeHover's Warehouse plugin over to MZ, and fixed a few bugs.

Archived First Post

PH Warehouse MZ
Version: 1.4.0 (2/6/23)
By: PrimeHover and Arthran

Introduction
It seemed like MZ was lacking in Storage System plugins, so I went ahead and ported PrimeHover's Warehouse plugin over to MZ, and fixed a few bugs.

Features
  • Creates a custom warehouse scene, where you can store and deposit items.
  • You can create as many difference warehouses as you want.
  • You can specify capacity limits and optional rules about what can/can't be stored.
  • You can use plugin commands to add items to warehouses and/or make them start out with specified items.
Screenshots

DemoScreenshot.png


How to Use
Put PH_WarehouseMZ.js in your project's plugins folder, and add it to the project through the plugin manager. You can create/configure/show a warehouse using the provided plugin commands.

I have created MZ plugin commands that I think are pretty self-explanatory and easy to use. However, I also left the original MV-style plugin commands intact, and added a script call that you can execute them from, if you prefer to go that route.
Here are two example events that would each achieve the same result, using both methods:

NewCommandExample.png

OldCommandExample.png

Plugin Commands / Script Calls
Please refer to the included help documentation. Also, I recommend looking at the original author's blog post for explanations and examples of how to set up rules.

Download
You can find the latest version here.

Changelog
  • v1.3.1 (12/10/2022)
    • Category Window is now hidden when using the "All Together" setting
    • Added support for unlimited capacity warehouses
    • Improved compatibility with VisuStella Items and Equips Core
    • Minor polishing
  • v1.3.2 (12/10/2022)
    • Fixed issue where certain VisuStella item category styles were causing warehouse category names to render improperly
  • v1.4.0 (2/6/2023)
    • Added capability to use escape codes (\V[x], \N[x], \P[x]) in plugin commands.
Terms and Credits
Both the original plugin and my edits are licensed under Creative Commons Attribution 4.0 International. Feel free to read the link for the finer details, but in summary: As long as you credit both PrimeHover and Arthran, you can use it in both free and commercial games, you can make edits and adaptations, and you are free to share it.

Features Mentioned

  • Creates a custom warehouse scene, where you can store and deposit items.​
  • You can create as many difference warehouses as you want.​
  • You can specify capacity limits and optional rules about what can/can't be stored.​
  • You can use plugin commands to add items to warehouses and/or make them start out with specified items.​

Downloads / Referenced Files

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License / Terms Note

Terms and Credits Both the original plugin and my edits are licensed under Creative Commons Attribution 4.0 International. Feel free to read the link for the finer details, but in summary: As long as you credit both PrimeHover and Arthran, you can use it in both free and commercial games, you can make edits and adaptations, and you are free to share it.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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