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Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Cache Manager
  • Original author: Shaz
  • Original date: November 30, 2015
  • Source thread: https://forums.rpgmakerweb.com/threads/cache-manager.51868/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMV)

Summary

Cache Manager 2015.11.30 by Shaz Introduction

Archived First Post

Cache Manager
2015.11.30
by Shaz

Introduction
This plugin allows you to clear your image cache when changing maps, in order to reduce memory usage, especially on mobile devices. The tradeoff is that images being removed from the cache may result in more loading delays as they have to be reloaded.

How to use
Add to your plugins folder (file name should be CacheManager.js).
Set plugin parameters based on whether you only want to clear the cache on mobile devices, or all platforms. I strongly recommend you do not clear the system image cache.

If you set Clear All to Y, you don't have to set any of the remaining parameters.
If you set Clear All to N, and you have plugins that use custom img/ folders, add those to the Custom Images parameter at the bottom if you wish to have those images cleared from cache on map change as well. The format should be:

img/folder1; img/folder2; img/folder3 name; img/folder4(include the img/ folder, and separate by semi-colon ; )

Plugin
Download from pastebin

Credit
- Shaz

Terms
- free for use in commercial games

Downloads / Referenced Files

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License / Terms Note

Credit - Shaz Terms - free for use in commercial games

Creator Claims / Removal

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