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MZXenogears Deathblows

BMM Archive · July 15, 2026

Preserved forum archive. This topic stores the original first post and locally mirrored RPG Maker Web attachments when available. It is posted by the BMMPlay archive account, not by the original creator.

Original Source

  • Original title: Xenogears Deathblows
  • Original author: orochii
  • Original date: December 19, 2023
  • Source thread: https://forums.rpgmakerweb.com/threads/xenogears-deathblows.163968/
  • Source forum path: Game Development Engines > RPG Maker Javascript Plugins > JS Plugin Releases (RMMZ)

Summary

Xenogears Deathblows v1.00 Orochii Zouveleki​ Introduction This plugin enables the use of a combo sequence when selecting a specific skill, originally thought to be the Attack skill to be precise.

Archived First Post

Xenogears Deathblows v1.00
Orochii Zouveleki

Introduction
This plugin enables the use of a combo sequence when selecting a specific skill, originally thought to be the Attack skill to be precise.
The combo sequence will then open up a window for player guidance, and the player then proceeds to select different options by using keys/buttons to execute different attacks in sequence.
When a specific sequence of inputs is done, a specific skill will trigger (dubbed deathblows internally).
Think of Xenogears, Legend of Legaia and up to some extent Chrono Cross if any of those ring a bell for you.

Features
- Combo mechanic that lets you do multiple skills in sequence.
- Enable the use of deathblows through inputting specific button combinations or action sequences.

There's a couple of extra plugins in my repository which aren't required but add extra QOL.
- OZZ_Metal : Helps with creating new inputs.
- OZZ_MenuOnlySkillTypes : This was the easiest solution to the fact that I didn't want to make a whole new menu for the deathblows but also didn't want to leave the skill type visible in battle. So easiest option was to add it only outside of battle!

Video


How to Use
Import the plugin by adding the file to the js/plugins folder then adding it through the plugin manager (you know the drill).
Then check on the plugin parameters and set things up as you like. Check on the help section inside the plugin manager for more details.

Download

Terms and Credits
Free to use under the MIT license, both commercial and non-commercial. No credits needed but appreciated.

Features Mentioned

  • Combo mechanic that lets you do multiple skills in sequence.
  • Enable the use of deathblows through inputting specific button combinations or action sequences.
  • There's a couple of extra plugins in my repository which aren't required but add extra QOL.
  • OZZ_Metal : Helps with creating new inputs.
  • OZZ_MenuOnlySkillTypes : This was the easiest solution to the fact that I didn't want to make a whole new menu for the deathblows but also didn't want to leave the skill type visible in battle. So easiest option was to add it only outside of battle!
  • Video

Downloads / Referenced Files

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License / Terms Note

Terms and Credits Free to use under the MIT license, both commercial and non-commercial. No credits needed but appreciated.

Creator Claims / Removal

If you are the original creator and want this listing reassigned, edited, or removed, join BMMPlay and contact the moderators with proof that matches the original RPG Maker Web profile, linked GitHub, itch.io page, or another public creator identity.

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